Struct graphics_shapes::polygon::Polygon
source · pub struct Polygon { /* private fields */ }Implementations§
source§impl Polygon
impl Polygon
sourcepub fn as_inner_circle(&self) -> Circle
pub fn as_inner_circle(&self) -> Circle
Creates a circle using the point closest to the center
sourcepub fn as_outer_circle(&self) -> Circle
pub fn as_outer_circle(&self) -> Circle
Creates a circle using the point farthest to the center
sourcepub fn as_avg_circle(&self) -> Circle
pub fn as_avg_circle(&self) -> Circle
Creates a circle using the average point distance from the center
sourcepub fn as_circle(&self) -> Option<Circle>
pub fn as_circle(&self) -> Option<Circle>
If the polygon is regular then it returns a circle from center to the first point
pub fn as_rect(&self) -> Rect
sourcepub fn as_triangles(&self) -> Option<Vec<Triangle>>
pub fn as_triangles(&self) -> Option<Vec<Triangle>>
Cuts shape into triangles, triangles will be from the center to the edge This only works on convex polygons
Trait Implementations§
source§impl Shape for Polygon
impl Shape for Polygon
source§fn from_points(points: Vec<Coord>) -> Selfwhere
Self: Sized,
fn from_points(points: Vec<Coord>) -> Selfwhere
Self: Sized,
create this shape from a list of points
source§fn translate_by<P: Into<Coord>>(&self, delta: P) -> Selfwhere
Self: Sized,
fn translate_by<P: Into<Coord>>(&self, delta: P) -> Selfwhere
Self: Sized,
change every point by +
deltasource§fn move_to<P: Into<Coord>>(&self, point: P) -> Selfwhere
Self: Sized,
fn move_to<P: Into<Coord>>(&self, point: P) -> Selfwhere
Self: Sized,
moves the shapes first point to
point
(and changes every other point to match their original distance and angle) Read more