Trait graphics_shapes::Shape
source · [−]pub trait Shape {
Show 14 methods
fn from_points(points: Vec<Coord>) -> Self
where
Self: Sized;
fn contains<P: Into<Coord>>(&self, point: P) -> bool;
fn points(&self) -> Vec<Coord>;
fn center(&self) -> Coord;
fn translate_by<P: Into<Coord>>(&self, delta: P) -> Self
where
Self: Sized,
{ ... }
fn move_to<P: Into<Coord>>(&self, point: P) -> Self
where
Self: Sized,
{ ... }
fn rotate(&self, degrees: isize) -> Self
where
Self: Sized,
{ ... }
fn rotate_around<P: Into<Coord>>(&self, degrees: isize, point: P) -> Self
where
Self: Sized,
{ ... }
fn left(&self) -> isize { ... }
fn right(&self) -> isize { ... }
fn top(&self) -> isize { ... }
fn bottom(&self) -> isize { ... }
fn scale(&self, factor: f32) -> Self
where
Self: Sized,
{ ... }
fn scale_around<P: Into<Coord>>(&self, factor: f32, point: P) -> Self
where
Self: Sized,
{ ... }
}
Required Methods
sourcefn from_points(points: Vec<Coord>) -> Selfwhere
Self: Sized,
fn from_points(points: Vec<Coord>) -> Selfwhere
Self: Sized,
create this shape from a list of points
Provided Methods
sourcefn translate_by<P: Into<Coord>>(&self, delta: P) -> Selfwhere
Self: Sized,
fn translate_by<P: Into<Coord>>(&self, delta: P) -> Selfwhere
Self: Sized,
change every point by +delta
moves the shapes first point to point
(and changes every other point to match their original distance and angle)
As this moves self.point[0] the result might be unexpected if the shape was created right to left and/or bottom to top
scale the shape by factor (around the center, so the change will be uniform)