Struct Session

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pub struct Session { /* private fields */ }

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impl Session

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pub fn new() -> Self

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pub fn load_file_or_create<P: AsRef<Path>>(path: P) -> Result<Self>

Load a previous session instance from a file, creating one if it doesn’t exist

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pub fn load_file<P: AsRef<Path>>(path: P) -> Result<Self>

Load a previous session instance from a file.

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pub fn load(data: &[u8]) -> Result<Self, Error>

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pub fn signed_in(&self) -> bool

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pub fn dc_auth_key(&self, dc_id: i32) -> Option<[u8; 256]>

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pub fn insert_dc(&self, id: i32, addr: SocketAddr, auth: [u8; 256])

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pub fn set_user(&self, id: i64, dc: i32, bot: bool)

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pub fn get_user(&self) -> Option<User>

Returns the stored user

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pub fn get_state(&self) -> Option<UpdateState>

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pub fn set_state(&self, state: UpdateState)

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pub fn get_dcs(&self) -> Vec<DataCenter>

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pub fn save(&self) -> Vec<u8>

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pub fn save_to_file<P: AsRef<Path>>(&self, path: P) -> Result<()>

Saves the session to a file.

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