Struct grafix_toolbox::lib::GL::spec::ShaderTEval
source · pub struct ShaderTEval;Trait Implementations§
source§impl Debug for ShaderTEval
impl Debug for ShaderTEval
source§impl Default for ShaderTEval
impl Default for ShaderTEval
source§fn default() -> ShaderTEval
fn default() -> ShaderTEval
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ShaderTEval
impl RefUnwindSafe for ShaderTEval
impl Send for ShaderTEval
impl Sync for ShaderTEval
impl Unpin for ShaderTEval
impl UnwindSafe for ShaderTEval
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T> OrAssignment for Twhere
T: Default,
impl<T> OrAssignment for Twhere
T: Default,
source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moresource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.