Struct grafix_toolbox::lib::GL::spec::ShaderTCtrl
source · pub struct ShaderTCtrl;Trait Implementations§
source§impl Debug for ShaderTCtrl
impl Debug for ShaderTCtrl
source§impl Default for ShaderTCtrl
impl Default for ShaderTCtrl
source§fn default() -> ShaderTCtrl
fn default() -> ShaderTCtrl
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ShaderTCtrl
impl RefUnwindSafe for ShaderTCtrl
impl Send for ShaderTCtrl
impl Sync for ShaderTCtrl
impl Unpin for ShaderTCtrl
impl UnwindSafe for ShaderTCtrl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T> OrAssignment for Twhere
T: Default,
impl<T> OrAssignment for Twhere
T: Default,
source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moresource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.