Struct grafix_toolbox::gui::primitives::Sprite9 [−][src]
pub struct Sprite9<'a, S> {
pub pos: Vec2,
pub size: Vec2,
pub corner: f32,
pub color: Vec4,
pub tex: &'a VTex2d<S, u8>,
}Fields
pos: Vec2size: Vec2corner: f32color: Vec4tex: &'a VTex2d<S, u8>Implementations
Auto Trait Implementations
impl<'a, S> !RefUnwindSafe for Sprite9<'a, S>impl<'a, S> !UnwindSafe for Sprite9<'a, S>Blanket Implementations
Mutably borrows from an owned value. Read more
type Output = T
type Output = TShould always be Self
The inverse inclusion map: attempts to construct self from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> boolChecks if self is actually part of its subset T (and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SSUse with care! Same as self.to_subset but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SPThe inclusion map: converts self to the equivalent element of its superset.
pub fn vzip(self) -> V