SignalGuard

Struct SignalGuard 

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pub struct SignalGuard(/* private fields */);

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impl SignalGuard

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pub fn new() -> SignalGuard

Block necessary signals (SIGINT, SIGQUIT and SIGTERM on *nix, Ctrl+C and Ctrl+Break on Windows).

New threads should be spawned after this.

Examples found in repository?
examples/simple.rs (line 12)
11fn main() {
12    let signal_guard = SignalGuard::new();
13
14    let handle = thread::spawn(|| {
15        println!("Worker thread started. Type Ctrl+C to stop.");
16        while !STOP.load(Ordering::Acquire) {
17            println!("working...");
18            thread::sleep(Duration::from_millis(500));
19        }
20        println!("Bye.");
21    });
22
23    signal_guard.at_exit(move |sig| {
24        println!("Signal {} received.", sig);
25        STOP.store(true, Ordering::Release);
26        handle.join().unwrap();
27    });
28}
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pub fn at_exit<F: FnOnce(usize)>(&self, handler: F)

Block the running thread until a signal is received. Then the handler will be called in the main thread.

Do not put any code after this.

Examples found in repository?
examples/simple.rs (lines 23-27)
11fn main() {
12    let signal_guard = SignalGuard::new();
13
14    let handle = thread::spawn(|| {
15        println!("Worker thread started. Type Ctrl+C to stop.");
16        while !STOP.load(Ordering::Acquire) {
17            println!("working...");
18            thread::sleep(Duration::from_millis(500));
19        }
20        println!("Bye.");
21    });
22
23    signal_guard.at_exit(move |sig| {
24        println!("Signal {} received.", sig);
25        STOP.store(true, Ordering::Release);
26        handle.join().unwrap();
27    });
28}

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