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StyledText

Struct StyledText 

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pub struct StyledText { /* private fields */ }
Expand description

Renders text with runs of different styles.

Callers are responsible for setting the correct style for each run. For text with a uniform style, you can usually avoid calling this constructor and just pass text directly.

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impl StyledText

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pub fn new(text: impl Into<SharedString>) -> Self

Construct a new styled text element from the given string.

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pub fn layout(&self) -> &TextLayout

Get the layout for this element. This can be used to map indices to pixels and vice versa.

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pub fn with_default_highlights( self, default_style: &TextStyle, highlights: impl IntoIterator<Item = (Range<usize>, HighlightStyle)>, ) -> Self

Set the styling attributes for the given text, as well as as any ranges of text that have had their style customized.

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pub fn with_highlights( self, highlights: impl IntoIterator<Item = (Range<usize>, HighlightStyle)>, ) -> Self

Set the styling attributes for the given text, as well as as any ranges of text that have had their style customized.

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pub fn with_font_family_overrides( self, overrides: impl IntoIterator<Item = (Range<usize>, SharedString)>, ) -> Self

Override the font family for specific byte ranges of the text.

This is resolved lazily at layout time, so the overrides are applied on top of the inherited text style from the parent element. Can be combined with with_highlights.

The overrides must be sorted by range start and non-overlapping. Each override range must fall on character boundaries.

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pub fn with_runs(self, runs: Vec<TextRun>) -> Self

Set the text runs for this piece of text.

Trait Implementations§

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impl Element for StyledText

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type RequestLayoutState = ()

The type of state returned from Element::request_layout. A mutable reference to this state is subsequently provided to Element::prepaint and Element::paint.
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type PrepaintState = ()

The type of state returned from Element::prepaint. A mutable reference to this state is subsequently provided to Element::paint.
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fn id(&self) -> Option<ElementId>

If this element has a unique identifier, return it here. This is used to track elements across frames, and will cause a GlobalElementId to be passed to the request_layout, prepaint, and paint methods. Read more
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fn source_location(&self) -> Option<&'static Location<'static>>

Source location where this element was constructed, used to disambiguate elements in the inspector and navigate to their source code.
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fn request_layout( &mut self, _id: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, window: &mut Window, cx: &mut App, ) -> (LayoutId, Self::RequestLayoutState)

Before an element can be painted, we need to know where it’s going to be and how big it is. Use this method to request a layout from Taffy and initialize the element’s state.
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fn prepaint( &mut self, _id: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, bounds: Bounds<Pixels>, _: &mut Self::RequestLayoutState, _window: &mut Window, _cx: &mut App, )

After laying out an element, we need to commit its bounds to the current frame for hitbox purposes. The state argument is the same state that was returned from Element::request_layout().
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fn paint( &mut self, _id: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, _bounds: Bounds<Pixels>, _: &mut Self::RequestLayoutState, _: &mut Self::PrepaintState, window: &mut Window, cx: &mut App, )

Once layout has been completed, this method will be called to paint the element to the screen. The state argument is the same state that was returned from Element::request_layout().
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fn into_any(self) -> AnyElement

Convert this element into a dynamically-typed AnyElement.
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impl IntoElement for StyledText

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type Element = StyledText

The specific type of element into which the implementing type is converted. Useful for converting other types into elements automatically, like Strings
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fn into_element(self) -> Self::Element

Convert self into a type that implements Element.
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fn into_any_element(self) -> AnyElement

Convert self into a dynamically-typed AnyElement.

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impl<E> AnimationExt for E
where E: IntoElement + 'static,

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fn with_animation( self, id: impl Into<ElementId>, animation: Animation, animator: impl Fn(Self, f32) -> Self + 'static, ) -> AnimationElement<Self>
where Self: Sized,

Render this component or element with an animation
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fn with_animations( self, id: impl Into<ElementId>, animations: Vec<Animation>, animator: impl Fn(Self, usize, f32) -> Self + 'static, ) -> AnimationElement<Self>
where Self: Sized,

Render this component or element with a chain of animations
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> FluentBuilder for T
where T: IntoElement,

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fn map<U>(self, f: impl FnOnce(Self) -> U) -> U
where Self: Sized,

Imperatively modify self with the given closure.
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where Self: Sized,

Conditionally modify self with the given closure.
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fn when_else( self, condition: bool, then: impl FnOnce(Self) -> Self, else_fn: impl FnOnce(Self) -> Self, ) -> Self
where Self: Sized,

Conditionally modify self with the given closure.
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Conditionally unwrap and modify self with the given closure, if the given option is Some.
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Conditionally unwrap and modify self with the given closure, if the given option is None.
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fn from(t: T) -> T

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