pub enum PrimitiveBatch {
Shadows(Range<usize>),
Quads(Range<usize>),
Paths(Range<usize>),
Underlines(Range<usize>),
MonochromeSprites {
texture_id: AtlasTextureId,
range: Range<usize>,
},
SubpixelSprites {
texture_id: AtlasTextureId,
range: Range<usize>,
},
PolychromeSprites {
texture_id: AtlasTextureId,
range: Range<usize>,
},
Surfaces(Range<usize>),
}Variants§
Shadows(Range<usize>)
Quads(Range<usize>)
Paths(Range<usize>)
Underlines(Range<usize>)
MonochromeSprites
SubpixelSprites
PolychromeSprites
Surfaces(Range<usize>)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PrimitiveBatch
impl RefUnwindSafe for PrimitiveBatch
impl Send for PrimitiveBatch
impl Sync for PrimitiveBatch
impl Unpin for PrimitiveBatch
impl UnsafeUnpin for PrimitiveBatch
impl UnwindSafe for PrimitiveBatch
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more