pub struct Entity<T> { /* private fields */ }Expand description
A strong, well-typed reference to a struct which is managed by GPUI
Implementations§
Source§impl<T: 'static> Entity<T>
impl<T: 'static> Entity<T>
Sourcepub fn downgrade(&self) -> WeakEntity<T>
pub fn downgrade(&self) -> WeakEntity<T>
Downgrade this entity pointer to a non-retaining weak pointer
Sourcepub fn read_with<R, C: AppContext>(
&self,
cx: &C,
f: impl FnOnce(&T, &App) -> R,
) -> R
pub fn read_with<R, C: AppContext>( &self, cx: &C, f: impl FnOnce(&T, &App) -> R, ) -> R
Read the entity referenced by this handle with the given function.
Sourcepub fn update<R, C: AppContext>(
&self,
cx: &mut C,
update: impl FnOnce(&mut T, &mut Context<'_, T>) -> R,
) -> R
pub fn update<R, C: AppContext>( &self, cx: &mut C, update: impl FnOnce(&mut T, &mut Context<'_, T>) -> R, ) -> R
Updates the entity referenced by this handle with the given function.
Sourcepub fn as_mut<'a, C: AppContext>(&self, cx: &'a mut C) -> GpuiBorrow<'a, T>
pub fn as_mut<'a, C: AppContext>(&self, cx: &'a mut C) -> GpuiBorrow<'a, T>
Updates the entity referenced by this handle with the given function.
Sourcepub fn write<C: AppContext>(&self, cx: &mut C, value: T)
pub fn write<C: AppContext>(&self, cx: &mut C, value: T)
Updates the entity referenced by this handle with the given function.
Sourcepub fn update_in<R, C: VisualContext>(
&self,
cx: &mut C,
update: impl FnOnce(&mut T, &mut Window, &mut Context<'_, T>) -> R,
) -> C::Result<R>
pub fn update_in<R, C: VisualContext>( &self, cx: &mut C, update: impl FnOnce(&mut T, &mut Window, &mut Context<'_, T>) -> R, ) -> C::Result<R>
Updates the entity referenced by this handle with the given function if the referenced entity still exists, within a visual context that has a window. Returns an error if the window has been closed.
Methods from Deref<Target = AnyEntity>§
Sourcepub fn entity_type(&self) -> TypeId
pub fn entity_type(&self) -> TypeId
Returns the TypeId associated with this entity.
Sourcepub fn downgrade(&self) -> AnyWeakEntity
pub fn downgrade(&self) -> AnyWeakEntity
Converts this entity handle into a weak variant, which does not prevent it from being released.
Trait Implementations§
Source§impl<V: Focusable> Focusable for Entity<V>
impl<V: Focusable> Focusable for Entity<V>
Source§fn focus_handle(&self, cx: &App) -> FocusHandle
fn focus_handle(&self, cx: &App) -> FocusHandle
Returns the focus handle associated with this view.
Source§impl<I: ImageCache> From<Entity<I>> for AnyImageCache
impl<I: ImageCache> From<Entity<I>> for AnyImageCache
Source§impl<T: ImageCache> ImageCacheProvider for Entity<T>
impl<T: ImageCache> ImageCacheProvider for Entity<T>
Source§impl<V: 'static + Render> IntoElement for Entity<V>
impl<V: 'static + Render> IntoElement for Entity<V>
Source§type Element = AnyView
type Element = AnyView
The specific type of element into which the implementing type is converted.
Useful for converting other types into elements automatically, like Strings
Source§fn into_element(self) -> Self::Element
fn into_element(self) -> Self::Element
Convert self into a type that implements
Element.Source§fn into_any_element(self) -> AnyElement
fn into_any_element(self) -> AnyElement
Convert self into a dynamically-typed
AnyElement.Source§impl<T: 'static> Ord for Entity<T>
impl<T: 'static> Ord for Entity<T>
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<T> PartialEq<Entity<T>> for WeakEntity<T>
impl<T> PartialEq<Entity<T>> for WeakEntity<T>
Source§impl<T> PartialEq<WeakEntity<T>> for Entity<T>
impl<T> PartialEq<WeakEntity<T>> for Entity<T>
Source§fn eq(&self, other: &WeakEntity<T>) -> bool
fn eq(&self, other: &WeakEntity<T>) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl<T: 'static> PartialOrd for Entity<T>
impl<T: 'static> PartialOrd for Entity<T>
Source§impl<T: UniformListDecoration + 'static> UniformListDecoration for Entity<T>
impl<T: UniformListDecoration + 'static> UniformListDecoration for Entity<T>
Source§fn compute(
&self,
visible_range: Range<usize>,
bounds: Bounds<Pixels>,
scroll_offset: Point<Pixels>,
item_height: Pixels,
item_count: usize,
window: &mut Window,
cx: &mut App,
) -> AnyElement
fn compute( &self, visible_range: Range<usize>, bounds: Bounds<Pixels>, scroll_offset: Point<Pixels>, item_height: Pixels, item_count: usize, window: &mut Window, cx: &mut App, ) -> AnyElement
Compute the decoration element, given the visible range of list items,
the bounds of the list, and the height of each item.
impl<T> Eq for Entity<T>
Auto Trait Implementations§
impl<T> Freeze for Entity<T>
impl<T> !RefUnwindSafe for Entity<T>
impl<T> Send for Entity<T>
impl<T> Sync for Entity<T>
impl<T> Unpin for Entity<T>
impl<T> UnsafeUnpin for Entity<T>
impl<T> !UnwindSafe for Entity<T>
Blanket Implementations§
Source§impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
Source§fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Render this component or element with an animation
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> FluentBuilder for Twhere
T: IntoElement,
impl<T> FluentBuilder for Twhere
T: IntoElement,
Source§fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
Imperatively modify self with the given closure.
Source§fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
Source§fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more