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OverlayNodeSpec

Struct OverlayNodeSpec 

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pub struct OverlayNodeSpec {
Show 15 fields pub id: OverlayId, pub owner: Option<ComponentInstancePath>, pub parent: Option<OverlayId>, pub kind: OverlayKind, pub placement: OverlayPlacement, pub align: OverlayAlign, pub anchor: Option<OverlayBounds>, pub open: bool, pub gap: f64, pub modal: bool, pub dismiss: OverlayDismissPolicy, pub tooltip_delays: Option<TooltipDelays>, pub initial_focus: OverlayInitialFocus, pub activate_on_trigger: bool, pub width_policy: OverlayWidthPolicy,
}

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§id: OverlayId§owner: Option<ComponentInstancePath>

The component instance that declared the overlay, set when its render binds the node. With id it is the overlay’s identity, so two instances of one component do not share an overlay.

§parent: Option<OverlayId>§kind: OverlayKind§placement: OverlayPlacement§align: OverlayAlign

Cross-axis alignment against the trigger; logical Start/End.

§anchor: Option<OverlayBounds>§open: bool§gap: f64§modal: bool§dismiss: OverlayDismissPolicy§tooltip_delays: Option<TooltipDelays>§initial_focus: OverlayInitialFocus§activate_on_trigger: bool§width_policy: OverlayWidthPolicy

Trait Implementations§

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impl Clone for OverlayNodeSpec

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for OverlayNodeSpec

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for OverlayNodeSpec

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for OverlayNodeSpec

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Gets the TypeId of self. Read more
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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