pub struct VectorState(/* private fields */);Expand description
Retain one vector state per drawing. Clones share morph/reveal storage. Path sampling allocates no memory; native tessellation/paint preparation does.
Implementations§
Source§impl VectorState
impl VectorState
Sourcepub fn new(shape: PathShape) -> Self
pub fn new(shape: PathShape) -> Self
Creates prepared coordinate/reveal state.
use gpui_motion_kit::VectorState;
use gpui_ce_motion::{PathShape, PathCommand, Color};
let path = PathShape::new([PathCommand::Move([0.,0.]), PathCommand::Line([100.,0.])])?;
let state = VectorState::new(path.clone()); // persistent view field
let drawing = state.element("path", path, [120., 20.], Color::rgb(0xffffff))?.stroke(2.);Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for VectorState
impl !Send for VectorState
impl !Sync for VectorState
impl !UnwindSafe for VectorState
impl Freeze for VectorState
impl Unpin for VectorState
impl UnsafeUnpin for VectorState
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