pub struct ChoiceState { /* private fields */ }Expand description
Application-owned choice and editing state. Observe this entity for selection changes. Use one entity per control; Select and Combobox share the same value model.
Implementations§
Source§impl ChoiceState
impl ChoiceState
pub fn new( items: Vec<ChoiceItem>, window: &mut Window, cx: &mut Context<'_, Self>, ) -> Self
pub fn label(self, label: impl Into<SharedString>) -> Self
pub fn placeholder(self, label: impl Into<SharedString>) -> Self
pub fn disabled(self, disabled: bool) -> Self
pub fn default_selected(self, index: usize) -> Self
pub fn selected(&self) -> Option<&ChoiceItem>
pub fn is_open(&self) -> bool
pub fn set_selected(&mut self, index: Option<usize>, cx: &mut Context<'_, Self>)
Trait Implementations§
Source§impl Focusable for ChoiceState
impl Focusable for ChoiceState
Source§fn focus_handle(&self, _: &App) -> FocusHandle
fn focus_handle(&self, _: &App) -> FocusHandle
Returns the focus handle associated with this view.
Auto Trait Implementations§
impl !Freeze for ChoiceState
impl !RefUnwindSafe for ChoiceState
impl !Send for ChoiceState
impl !Sync for ChoiceState
impl !UnwindSafe for ChoiceState
impl Unpin for ChoiceState
impl UnsafeUnpin for ChoiceState
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T: ?Sized,
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