pub struct Color {
pub r: f32,
pub g: f32,
pub b: f32,
pub a: f32,
}Expand description
RGBA color in linear space.
All components are expected to be in the 0.0..=1.0 range.
Fields§
§r: f32Red channel.
g: f32Green channel.
b: f32Blue channel.
a: f32Alpha channel.
Implementations§
Source§impl Color
impl Color
Sourcepub const fn new(r: f32, g: f32, b: f32, a: f32) -> Self
pub const fn new(r: f32, g: f32, b: f32, a: f32) -> Self
Create a new color.
Examples found in repository?
examples/basic.rs (line 26)
7fn main() {
8 Application::new().run(|cx| {
9 let options = WindowOptions {
10 window_bounds: Some(WindowBounds::Windowed(Bounds::centered(
11 None,
12 size(px(720.0), px(480.0)),
13 cx,
14 ))),
15 ..Default::default()
16 };
17
18 cx.open_window(options, |_window, cx| {
19 let series = Series::from_iter_y(
20 "signal",
21 (0..400).map(|i| {
22 let x = i as f64 * 0.03;
23 x.sin()
24 }),
25 SeriesKind::Line(LineStyle {
26 color: Color::new(0.2, 0.75, 0.95, 1.0),
27 width: 2.0,
28 }),
29 );
30
31 let mut plot = Plot::builder()
32 .theme(Theme::dark())
33 .x_axis(AxisConfig::builder().title("Sample").build())
34 .y_axis(AxisConfig::builder().title("Amplitude").build())
35 .build();
36 plot.add_series(&series);
37
38 let config = PlotViewConfig {
39 show_legend: true,
40 show_hover: true,
41 ..Default::default()
42 };
43
44 let view = GpuiPlotView::with_config(plot, config);
45 cx.new(|_| view)
46 })
47 .unwrap();
48 });
49}More examples
examples/advanced.rs (line 43)
34fn build_views(
35 cx: &mut gpui::App,
36) -> (
37 gpui::Entity<GpuiPlotView>,
38 gpui::Entity<GpuiPlotView>,
39 Series,
40 Series,
41) {
42 let mut stream_a = Series::line("stream-A").with_kind(SeriesKind::Line(LineStyle {
43 color: Color::new(0.2, 0.82, 0.95, 1.0),
44 width: 2.0,
45 }));
46 let mut stream_b = Series::line("stream-B").with_kind(SeriesKind::Line(LineStyle {
47 color: Color::new(0.95, 0.64, 0.28, 1.0),
48 width: 2.0,
49 }));
50
51 for i in 0..1_000 {
52 let phase = i as f64 * 0.02;
53 let _ = stream_a.push_y((phase * 0.9).sin() + 0.2 * (phase * 0.13).cos());
54 let _ = stream_b.push_y((phase * 0.45).cos() * 1.15 + 0.15 * (phase * 0.09).sin());
55 }
56
57 let events = Series::from_iter_points(
58 "events(scatter)",
59 (0..200).map(|i| {
60 let x = i as f64 * 80.0 + 40.0;
61 let y = (x * 0.02).sin() * 0.9;
62 gpui_liveplot::Point::new(x, y)
63 }),
64 SeriesKind::Scatter(MarkerStyle {
65 color: Color::new(0.95, 0.25, 0.55, 1.0),
66 size: 5.0,
67 shape: MarkerShape::Circle,
68 }),
69 );
70
71 let baseline = Series::from_explicit_callback(
72 "baseline(callback)",
73 |x| (x * 0.015).sin() * 0.4,
74 Range::new(0.0, 25_000.0),
75 5_000,
76 SeriesKind::Line(LineStyle {
77 color: Color::new(0.45, 0.45, 0.5, 0.8),
78 width: 1.0,
79 }),
80 );
81
82 let mut top_plot = Plot::builder()
83 .theme(Theme::dark())
84 .x_axis(AxisConfig::builder().title("Sample").build())
85 .y_axis(AxisConfig::builder().title("Top: stream + events").build())
86 .view(View::FollowLastN { points: 2_000 })
87 .build();
88 top_plot.add_series(&stream_a);
89 top_plot.add_series(&events);
90
91 let mut bottom_plot = Plot::builder()
92 .theme(Theme::dark())
93 .x_axis(AxisConfig::builder().title("Sample").build())
94 .y_axis(
95 AxisConfig::builder()
96 .title("Bottom: stream + baseline")
97 .build(),
98 )
99 .view(View::FollowLastNXY { points: 2_000 })
100 .build();
101 bottom_plot.add_series(&stream_b);
102 bottom_plot.add_series(&baseline);
103
104 let config = PlotViewConfig {
105 show_legend: true,
106 show_hover: true,
107 ..Default::default()
108 };
109
110 let link_group = PlotLinkGroup::new();
111 let options = PlotLinkOptions {
112 link_x: true,
113 link_y: false,
114 link_cursor: true,
115 link_brush: true,
116 link_reset: true,
117 };
118
119 let top = cx.new(|_| {
120 GpuiPlotView::with_config(top_plot, config.clone())
121 .with_link_group(link_group.clone(), options)
122 });
123 let bottom = cx.new(|_| {
124 GpuiPlotView::with_config(bottom_plot, config).with_link_group(link_group, options)
125 });
126
127 (top, bottom, stream_a, stream_b)
128}Trait Implementations§
impl Copy for Color
impl StructuralPartialEq for Color
Auto Trait Implementations§
impl Freeze for Color
impl RefUnwindSafe for Color
impl Send for Color
impl Sync for Color
impl Unpin for Color
impl UnsafeUnpin for Color
impl UnwindSafe for Color
Blanket Implementations§
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Converts
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if into_left is true.
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