pub struct Scrollbar { /* private fields */ }
Expand description
Scrollbar control for scroll-area or a uniform-list.
Implementations§
Source§impl Scrollbar
impl Scrollbar
Sourcepub fn both(
state: &ScrollbarState,
scroll_handle: &(impl ScrollHandleOffsetable + Clone + 'static),
) -> Self
pub fn both( state: &ScrollbarState, scroll_handle: &(impl ScrollHandleOffsetable + Clone + 'static), ) -> Self
Create with vertical and horizontal scrollbar.
Sourcepub fn horizontal(
state: &ScrollbarState,
scroll_handle: &(impl ScrollHandleOffsetable + Clone + 'static),
) -> Self
pub fn horizontal( state: &ScrollbarState, scroll_handle: &(impl ScrollHandleOffsetable + Clone + 'static), ) -> Self
Create with horizontal scrollbar.
Sourcepub fn vertical(
state: &ScrollbarState,
scroll_handle: &(impl ScrollHandleOffsetable + Clone + 'static),
) -> Self
pub fn vertical( state: &ScrollbarState, scroll_handle: &(impl ScrollHandleOffsetable + Clone + 'static), ) -> Self
Create with vertical scrollbar.
Sourcepub fn uniform_scroll(
state: &ScrollbarState,
scroll_handle: &(impl ScrollHandleOffsetable + Clone + 'static),
) -> Self
pub fn uniform_scroll( state: &ScrollbarState, scroll_handle: &(impl ScrollHandleOffsetable + Clone + 'static), ) -> Self
Create vertical scrollbar for uniform list.
Sourcepub fn scroll_size(self, scroll_size: Size<Pixels>) -> Self
pub fn scroll_size(self, scroll_size: Size<Pixels>) -> Self
Set a special scroll size of the content area, default is None.
Default will sync the content_size
from scroll_handle
.
Sourcepub fn axis(self, axis: impl Into<ScrollbarAxis>) -> Self
pub fn axis(self, axis: impl Into<ScrollbarAxis>) -> Self
Set scrollbar axis.
Trait Implementations§
Source§impl Element for Scrollbar
impl Element for Scrollbar
Source§type RequestLayoutState = ()
type RequestLayoutState = ()
The type of state returned from
Element::request_layout
. A mutable reference to this state is subsequently
provided to Element::prepaint
and Element::paint
.Source§type PrepaintState = PrepaintState
type PrepaintState = PrepaintState
The type of state returned from
Element::prepaint
. A mutable reference to this state is subsequently
provided to Element::paint
.Source§fn id(&self) -> Option<ElementId>
fn id(&self) -> Option<ElementId>
If this element has a unique identifier, return it here. This is used to track elements across frames, and
will cause a GlobalElementId to be passed to the request_layout, prepaint, and paint methods. Read more
Source§fn source_location(&self) -> Option<&'static Location<'static>>
fn source_location(&self) -> Option<&'static Location<'static>>
Source location where this element was constructed, used to disambiguate elements in the
inspector and navigate to their source code.
Source§fn request_layout(
&mut self,
_: Option<&GlobalElementId>,
_: Option<&InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState)
fn request_layout( &mut self, _: Option<&GlobalElementId>, _: Option<&InspectorElementId>, window: &mut Window, cx: &mut App, ) -> (LayoutId, Self::RequestLayoutState)
Before an element can be painted, we need to know where it’s going to be and how big it is.
Use this method to request a layout from Taffy and initialize the element’s state.
Source§fn prepaint(
&mut self,
_: Option<&GlobalElementId>,
_: Option<&InspectorElementId>,
bounds: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
window: &mut Window,
cx: &mut App,
) -> Self::PrepaintState
fn prepaint( &mut self, _: Option<&GlobalElementId>, _: Option<&InspectorElementId>, bounds: Bounds<Pixels>, _: &mut Self::RequestLayoutState, window: &mut Window, cx: &mut App, ) -> Self::PrepaintState
After laying out an element, we need to commit its bounds to the current frame for hitbox
purposes. The state argument is the same state that was returned from
Element::request_layout()
.Source§fn paint(
&mut self,
_: Option<&GlobalElementId>,
_: Option<&InspectorElementId>,
_: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
prepaint: &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
)
fn paint( &mut self, _: Option<&GlobalElementId>, _: Option<&InspectorElementId>, _: Bounds<Pixels>, _: &mut Self::RequestLayoutState, prepaint: &mut Self::PrepaintState, window: &mut Window, cx: &mut App, )
Once layout has been completed, this method will be called to paint the element to the screen.
The state argument is the same state that was returned from
Element::request_layout()
.Source§fn into_any(self) -> AnyElement
fn into_any(self) -> AnyElement
Convert this element into a dynamically-typed
AnyElement
.Source§impl IntoElement for Scrollbar
impl IntoElement for Scrollbar
Source§type Element = Scrollbar
type Element = Scrollbar
The specific type of element into which the implementing type is converted.
Useful for converting other types into elements automatically, like Strings
Source§fn into_element(self) -> Self::Element
fn into_element(self) -> Self::Element
Convert self into a type that implements
Element
.Source§fn into_any_element(self) -> AnyElement
fn into_any_element(self) -> AnyElement
Convert self into a dynamically-typed
AnyElement
.Auto Trait Implementations§
impl Freeze for Scrollbar
impl !RefUnwindSafe for Scrollbar
impl !Send for Scrollbar
impl !Sync for Scrollbar
impl Unpin for Scrollbar
impl !UnwindSafe for Scrollbar
Blanket Implementations§
Source§impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
Source§fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Render this component or element with an animation
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> FluentBuilder for Twhere
T: IntoElement,
impl<T> FluentBuilder for Twhere
T: IntoElement,
Source§fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
Imperatively modify self with the given closure.
Source§fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
Source§fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more