pub struct FormField { /* private fields */ }
Implementations§
Source§impl FormField
impl FormField
pub fn new() -> Self
Sourcepub fn label(self, label: impl Into<FieldBuilder>) -> Self
pub fn label(self, label: impl Into<FieldBuilder>) -> Self
Sets the label for the form field.
Sourcepub fn no_label_indent(self) -> Self
pub fn no_label_indent(self) -> Self
Sets not indent with the label width (in Horizontal layout).
Sometimes you want to align the input form left (Default is align after the label width in Horizontal layout).
This is only work when the label
is not set.
Sourcepub fn label_fn<F, E>(self, label: F) -> Self
pub fn label_fn<F, E>(self, label: F) -> Self
Sets the label for the form field using a function.
Sourcepub fn description(self, description: impl Into<FieldBuilder>) -> Self
pub fn description(self, description: impl Into<FieldBuilder>) -> Self
Sets the description for the form field.
Sourcepub fn description_fn<F, E>(self, description: F) -> Self
pub fn description_fn<F, E>(self, description: F) -> Self
Sets the description for the form field using a function.
Sourcepub fn visible(self, visible: bool) -> Self
pub fn visible(self, visible: bool) -> Self
Set the visibility of the form field, default is true
.
Sourcepub fn required(self, required: bool) -> Self
pub fn required(self, required: bool) -> Self
Set the required status of the form field, default is false
.
Sourcepub fn track_focus(self, focus_handle: &FocusHandle) -> Self
pub fn track_focus(self, focus_handle: &FocusHandle) -> Self
Set the focus handle for the form field.
If not set, the form field will not be focusable.
pub fn parent(self, form: &Rc<Form>) -> Self
Sourcepub fn items_start(self) -> Self
pub fn items_start(self) -> Self
Align the form field items to the start, this is the default.
Sourcepub fn items_center(self) -> Self
pub fn items_center(self) -> Self
Align the form field items to the center.
Trait Implementations§
Source§impl IntoElement for FormField
impl IntoElement for FormField
Source§type Element = Component<FormField>
type Element = Component<FormField>
The specific type of element into which the implementing type is converted.
Useful for converting other types into elements automatically, like Strings
Source§fn into_element(self) -> Self::Element
fn into_element(self) -> Self::Element
Convert self into a type that implements
Element
.Source§fn into_any_element(self) -> AnyElement
fn into_any_element(self) -> AnyElement
Convert self into a dynamically-typed
AnyElement
.Source§impl ParentElement for FormField
impl ParentElement for FormField
Source§fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>)
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>)
Extend this element’s children with the given child elements.
Source§fn child(self, child: impl IntoElement) -> Selfwhere
Self: Sized,
fn child(self, child: impl IntoElement) -> Selfwhere
Self: Sized,
Add a single child element to this element.
Source§fn children(self, children: impl IntoIterator<Item = impl IntoElement>) -> Selfwhere
Self: Sized,
fn children(self, children: impl IntoIterator<Item = impl IntoElement>) -> Selfwhere
Self: Sized,
Add multiple child elements to this element.
Source§impl RenderOnce for FormField
impl RenderOnce for FormField
Source§fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement
Render this component into an element tree. Note that this method
takes ownership of self, as compared to
Render::render()
method
which takes a mutable reference.Auto Trait Implementations§
impl Freeze for FormField
impl !RefUnwindSafe for FormField
impl !Send for FormField
impl !Sync for FormField
impl Unpin for FormField
impl !UnwindSafe for FormField
Blanket Implementations§
Source§impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
Source§fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Render this component or element with an animation
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
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generate &Any
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’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &mut Trait
’s.Source§impl<T> FluentBuilder for Twhere
T: IntoElement,
impl<T> FluentBuilder for Twhere
T: IntoElement,
Source§fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
Imperatively modify self with the given closure.
Source§fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
Source§fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
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otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
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into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
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