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PaneRef

Enum PaneRef 

Source
pub enum PaneRef<'a> {
    Split {
        axis: Axis,
        children: &'a [PaneNode],
        sizes: &'a [Option<Pixels>],
    },
    Tabs {
        panels: &'a [PanelId],
        active_ix: usize,
    },
    Tiles {
        panels: &'a [TilePanel],
    },
}
Expand description

Everything gpui_base::dock exports, so a consumer never has to depend on the foundation crate directly to write a skin or read a container’s state. Kept in step with base’s own list by every_base_dock_export_is_reachable_from_here.

Two names are handled elsewhere and one is deliberately absent: base’s Panel and PanelView arrive as BasePanel and BasePanelView because this module’s Panel/PanelView are the presentation halves that extend them, and base’s Dock — a plain state struct holding one dock’s open, collapsible, size and resizing flags — is not re-exported at all, because the name meant a panel container in every released version of this crate and handing it back with a different meaning is worse than dropping it. A skin reads a dock through DockContext. Borrowed read-only projection of a node.

Variants§

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Split

Fields

§axis: Axis
§children: &'a [PaneNode]
§sizes: &'a [Option<Pixels>]
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Tabs

Fields

§panels: &'a [PanelId]
§active_ix: usize
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Tiles

Fields

§panels: &'a [TilePanel]

Auto Trait Implementations§

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impl<'a> Freeze for PaneRef<'a>

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impl<'a> RefUnwindSafe for PaneRef<'a>

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impl<'a> Send for PaneRef<'a>

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impl<'a> Sync for PaneRef<'a>

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impl<'a> Unpin for PaneRef<'a>

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impl<'a> UnsafeUnpin for PaneRef<'a>

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impl<'a> UnwindSafe for PaneRef<'a>

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T> Instrument for T

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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const ALIGN: usize

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type Init = T

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