pub struct SelectState<D: SelectDelegate + 'static> { /* private fields */ }Expand description
State of the Select.
Implementations§
Source§impl<D> SelectState<D>where
D: SelectDelegate + 'static,
impl<D> SelectState<D>where
D: SelectDelegate + 'static,
Sourcepub fn new(
delegate: D,
selected_index: Option<IndexPath>,
window: &mut Window,
cx: &mut Context<'_, Self>,
) -> Self
pub fn new( delegate: D, selected_index: Option<IndexPath>, window: &mut Window, cx: &mut Context<'_, Self>, ) -> Self
Create a new Select state.
Sourcepub fn searchable(self, searchable: bool) -> Self
pub fn searchable(self, searchable: bool) -> Self
Sets whether the dropdown menu is searchable, default is false.
When true, there will be a search input at the top of the dropdown menu.
Sourcepub fn set_selected_index(
&mut self,
selected_index: Option<IndexPath>,
window: &mut Window,
cx: &mut Context<'_, Self>,
)
pub fn set_selected_index( &mut self, selected_index: Option<IndexPath>, window: &mut Window, cx: &mut Context<'_, Self>, )
Set the selected index for the select.
Sourcepub fn set_selected_value(
&mut self,
selected_value: &<D::Item as SelectItem>::Value,
window: &mut Window,
cx: &mut Context<'_, Self>,
)
pub fn set_selected_value( &mut self, selected_value: &<D::Item as SelectItem>::Value, window: &mut Window, cx: &mut Context<'_, Self>, )
Set selected value for the select.
This method will to get position from delegate and set selected index.
If the value is not found, the None will be sets.
Sourcepub fn set_items(
&mut self,
items: D,
_: &mut Window,
cx: &mut Context<'_, Self>,
)where
D: SelectDelegate + 'static,
pub fn set_items(
&mut self,
items: D,
_: &mut Window,
cx: &mut Context<'_, Self>,
)where
D: SelectDelegate + 'static,
Set the items for the select state.
Sourcepub fn selected_index(&self, cx: &App) -> Option<IndexPath>
pub fn selected_index(&self, cx: &App) -> Option<IndexPath>
Get the selected index of the select.
Sourcepub fn selected_value(&self) -> Option<&<D::Item as SelectItem>::Value>
pub fn selected_value(&self) -> Option<&<D::Item as SelectItem>::Value>
Get the selected value of the select.
Trait Implementations§
Source§impl<D> Focusable for SelectState<D>where
D: SelectDelegate,
impl<D> Focusable for SelectState<D>where
D: SelectDelegate,
Source§fn focus_handle(&self, cx: &App) -> FocusHandle
fn focus_handle(&self, cx: &App) -> FocusHandle
Returns the focus handle associated with this view.
Source§impl<D> Render for SelectState<D>where
D: SelectDelegate + 'static,
impl<D> Render for SelectState<D>where
D: SelectDelegate + 'static,
impl<D> EventEmitter<DismissEvent> for SelectState<D>where
D: SelectDelegate + 'static,
impl<D> EventEmitter<SelectEvent<D>> for SelectState<D>where
D: SelectDelegate + 'static,
Auto Trait Implementations§
impl<D> Freeze for SelectState<D>
impl<D> !RefUnwindSafe for SelectState<D>
impl<D> !Send for SelectState<D>
impl<D> !Sync for SelectState<D>
impl<D> Unpin for SelectState<D>
impl<D> !UnwindSafe for SelectState<D>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more