pub struct Sidebar<E: Collapsible + IntoElement + 'static> { /* private fields */ }
Expand description
A sidebar
Implementations§
Source§impl<E: Collapsible + IntoElement> Sidebar<E>
impl<E: Collapsible + IntoElement> Sidebar<E>
pub fn new(side: Side) -> Self
pub fn left() -> Self
pub fn right() -> Self
Sourcepub fn width(self, width: impl Into<DefiniteLength>) -> Self
pub fn width(self, width: impl Into<DefiniteLength>) -> Self
Set the width of the sidebar
Sourcepub fn border_width(self, border_width: impl Into<Pixels>) -> Self
pub fn border_width(self, border_width: impl Into<Pixels>) -> Self
Set border width of the sidebar
Sourcepub fn collapsible(self, collapsible: bool) -> Self
pub fn collapsible(self, collapsible: bool) -> Self
Set the sidebar to be collapsible, default is true
Sourcepub fn header(self, header: impl IntoElement) -> Self
pub fn header(self, header: impl IntoElement) -> Self
Set the header of the sidebar.
Set the footer of the sidebar.
Sourcepub fn child(self, child: E) -> Self
pub fn child(self, child: E) -> Self
Add a child element to the sidebar, the child must implement Collapsible
Sourcepub fn children(self, children: impl IntoIterator<Item = E>) -> Self
pub fn children(self, children: impl IntoIterator<Item = E>) -> Self
Add multiple children to the sidebar, the children must implement Collapsible
Trait Implementations§
Source§impl<E: Collapsible + IntoElement + 'static> IntoElement for Sidebar<E>
impl<E: Collapsible + IntoElement + 'static> IntoElement for Sidebar<E>
Source§type Element = Component<Sidebar<E>>
type Element = Component<Sidebar<E>>
The specific type of element into which the implementing type is converted.
Useful for converting other types into elements automatically, like Strings
Source§fn into_element(self) -> Self::Element
fn into_element(self) -> Self::Element
Convert self into a type that implements
Element
.Source§fn into_any_element(self) -> AnyElement
fn into_any_element(self) -> AnyElement
Convert self into a dynamically-typed
AnyElement
.Source§impl<E: Collapsible + IntoElement> RenderOnce for Sidebar<E>
impl<E: Collapsible + IntoElement> RenderOnce for Sidebar<E>
Source§fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement
fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement
Render this component into an element tree. Note that this method
takes ownership of self, as compared to
Render::render()
method
which takes a mutable reference.Auto Trait Implementations§
impl<E> Freeze for Sidebar<E>
impl<E> !RefUnwindSafe for Sidebar<E>
impl<E> !Send for Sidebar<E>
impl<E> !Sync for Sidebar<E>
impl<E> Unpin for Sidebar<E>where
E: Unpin,
impl<E> !UnwindSafe for Sidebar<E>
Blanket Implementations§
Source§impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
Source§fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Render this component or element with an animation
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> FluentBuilder for Twhere
T: IntoElement,
impl<T> FluentBuilder for Twhere
T: IntoElement,
Source§fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
Imperatively modify self with the given closure.
Source§fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
Source§fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more