pub struct Geometry {
pub bounds: Bounds<Pixels>,
pub origin: Point<Pixels>,
pub cell: Size<Pixels>,
pub columns: u16,
pub rows: u16,
}Expand description
Where the grid sits inside the element and how large one cell is.
Fields§
§bounds: Bounds<Pixels>The element bounds.
origin: Point<Pixels>The top left of cell (0, 0).
cell: Size<Pixels>One cell.
columns: u16Whole columns that fit.
rows: u16Whole rows that fit.
Implementations§
Source§impl Geometry
impl Geometry
Sourcepub fn new(
bounds: Bounds<Pixels>,
cell: Size<Pixels>,
padding: Pixels,
balance: bool,
) -> Self
pub fn new( bounds: Bounds<Pixels>, cell: Size<Pixels>, padding: Pixels, balance: bool, ) -> Self
Geometry for bounds with padding on every side.
The space left over after whole cells sits at the right and bottom,
as in Ghostty. With balance it is split between both sides.
Sourcepub fn span_bounds(self, columns: Range<u16>, row: u16) -> Bounds<Pixels>
pub fn span_bounds(self, columns: Range<u16>, row: u16) -> Bounds<Pixels>
The bounds of a run of columns on one row.
Sourcepub fn row_origin(self, row: u16) -> Point<Pixels>
pub fn row_origin(self, row: u16) -> Point<Pixels>
The top left of a row.
Sourcepub fn grid_bounds(self) -> Bounds<Pixels>
pub fn grid_bounds(self) -> Bounds<Pixels>
The bounds of the whole grid.
Sourcepub fn selection_boundary_at(self, position: Point<Pixels>) -> Cell
pub fn selection_boundary_at(self, position: Point<Pixels>) -> Cell
The nearest cell boundary, for selection ends.
Trait Implementations§
impl Copy for Geometry
impl StructuralPartialEq for Geometry
Auto Trait Implementations§
impl Freeze for Geometry
impl RefUnwindSafe for Geometry
impl Send for Geometry
impl Sync for Geometry
impl Unpin for Geometry
impl UnsafeUnpin for Geometry
impl UnwindSafe for Geometry
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