pub struct MenuBarState { /* private fields */ }Expand description
The menus of a MenuBar and the one open among them.
Owned by the view that shows the bar, which observes it so a change
renders. The open menu is a MenuState, so its keyboard, dismissal,
and focus are every menu’s: Left and Right at its root move to the
neighbouring menu. Items’ actions go to the element that had focus
before the bar opened, so Edit > Copy reaches the focused field.
Implementations§
Source§impl MenuBarState
impl MenuBarState
Sourcepub fn new(
menus: impl IntoIterator<Item = impl Into<MenuBarMenu>>,
cx: &mut Context<'_, Self>,
) -> Self
pub fn new( menus: impl IntoIterator<Item = impl Into<MenuBarMenu>>, cx: &mut Context<'_, Self>, ) -> Self
A bar over menus, all closed.
A bar over the application’s menus, as given to App::set_menus;
empty where the platform keeps none.
The menus, in bar order.
Replaces the menus, closing the open one.
The key of the open menu.
The open menu’s state.
Trait Implementations§
impl EventEmitter<MenuEvent> for MenuBarState
Auto Trait Implementations§
impl !RefUnwindSafe for MenuBarState
impl !Send for MenuBarState
impl !Sync for MenuBarState
impl !UnwindSafe for MenuBarState
impl Freeze for MenuBarState
impl Unpin for MenuBarState
impl UnsafeUnpin for MenuBarState
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