pub struct LongPressEvent {
pub phase: TouchPhase,
pub start_position: Point<Pixels>,
pub position: Point<Pixels>,
}Expand description
A touch held still long enough to count as a long press.
A touch becomes a long press when it stays within GestureTuning::touch_slop
of its start for GestureTuning::long_press_duration. GPUI sends Started,
then Moved if the finger moves, then Ended or Cancelled. Call
Window::prevent_default during Started to claim the long press. Otherwise
the touch keeps its tap or pan meaning. A claiming listener can also call
Window::capture_long_press to keep the press on its entity.
Fields§
§phase: TouchPhaseWhether the long press started, moved, ended or was cancelled.
start_position: Point<Pixels>Where the touch began, in window coordinates, in logical pixels.
position: Point<Pixels>The touch’s current position, in window coordinates, in logical pixels.
Trait Implementations§
Source§impl Clone for LongPressEvent
impl Clone for LongPressEvent
Source§impl Debug for LongPressEvent
impl Debug for LongPressEvent
Source§impl Default for LongPressEvent
impl Default for LongPressEvent
impl GestureEvent for LongPressEvent
Source§impl InputEvent for LongPressEvent
impl InputEvent for LongPressEvent
Source§fn to_platform_input(self) -> PlatformInput
fn to_platform_input(self) -> PlatformInput
PlatformInput variant that wraps it.impl MouseEvent for LongPressEvent
Auto Trait Implementations§
impl Freeze for LongPressEvent
impl RefUnwindSafe for LongPressEvent
impl Send for LongPressEvent
impl Sync for LongPressEvent
impl Unpin for LongPressEvent
impl UnsafeUnpin for LongPressEvent
impl UnwindSafe for LongPressEvent
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