pub struct A11ySubtreeBuilder<'a> { /* private fields */ }Expand description
Adds accessibility nodes for things an element draws but doesn’t model as elements.
GPUI passes a builder to Element::a11y_synthetic_children (or to the closure given to
StatefulInteractiveElement::a11y_synthetic_children) after the element is prepainted. The
builder exists only for that call. Nodes you add become children of the element’s node. Use
it for things like the lines of a text editor, which users can read and select but which
aren’t separate elements. See the
accessibility guide.
Implementations§
Source§impl<'a> A11ySubtreeBuilder<'a>
impl<'a> A11ySubtreeBuilder<'a>
Sourcepub fn synthetic_node_id(&self, key: impl Hash) -> NodeId
pub fn synthetic_node_id(&self, key: impl Hash) -> NodeId
Returns a stable node id for a synthetic child, derived from key.
The id is a hash of key and the parent node’s id. Keys must be unique within one
Element::a11y_synthetic_children call. The same key in a later frame gives the same id,
so assistive technology sees the same node. Use Self::push_child with the returned id.
§Examples
use gpui::{Role, accesskit, div, prelude::*};
// Two runs of text in one text field, each with its own stable node id.
let field = div()
.id("field")
.role(Role::TextInput)
.a11y_synthetic_children(|builder| {
for (index, text) in ["Hello", "world"].into_iter().enumerate() {
let mut run = accesskit::Node::new(Role::TextRun);
run.set_value(text);
builder.push_child(builder.synthetic_node_id(index), run);
}
});Sourcepub fn push_child(&mut self, id: NodeId, node: Node) -> bool
pub fn push_child(&mut self, id: NodeId, node: Node) -> bool
Adds node with the given id as a leaf child of this element’s node.
Returns true if the node was added. A node id can appear only once in a frame’s tree.
If id is already used, the new node is dropped and this returns false. In debug builds,
a duplicate id panics instead. Use Self::synthetic_node_id to get an id that stays the
same between frames.
Sourcepub fn parent_node(&mut self) -> &mut Node
pub fn parent_node(&mut self) -> &mut Node
Returns a mutable reference to this element’s own node, so you can set its properties.
Use it to set properties such as the value or the label of the element from inside
Element::a11y_synthetic_children. The reference is valid only for that call.
Auto Trait Implementations§
impl<'a> !UnwindSafe for A11ySubtreeBuilder<'a>
impl<'a> Freeze for A11ySubtreeBuilder<'a>
impl<'a> RefUnwindSafe for A11ySubtreeBuilder<'a>
impl<'a> Send for A11ySubtreeBuilder<'a>
impl<'a> Sync for A11ySubtreeBuilder<'a>
impl<'a> Unpin for A11ySubtreeBuilder<'a>
impl<'a> UnsafeUnpin for A11ySubtreeBuilder<'a>
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