pub enum ScrollPhysics {
Exponential {
decay_per_ms: f32,
},
FrictionSpline {
friction: f32,
pixels_per_inch: f32,
},
}Expand description
How a fling slows down after the finger lifts.
This models deceleration only. Boundary behavior, such as bouncing, edge glow
and clamping, belongs to the scroll container, which knows its extents.
Use ScrollPhysics::ios or ScrollPhysics::android for the platform
feel.
Variants§
Exponential
Exponential velocity decay, the UIScrollView model:
velocity(t) = v₀ · decay_per_msᵗ, where t is elapsed milliseconds.
Fields
FrictionSpline
The friction spline of Android’s OverScroller: fling duration and
distance follow a logarithmic deceleration law, and progress along
the fling follows a cubic-Bezier ease-out curve. Transcribed from
AOSP’s SplineOverScroller (Apache-2.0).
Implementations§
Source§impl ScrollPhysics
impl ScrollPhysics
Sourcepub fn ios() -> Self
pub fn ios() -> Self
Returns the iOS feel: exponential decay at UIScrollView’s normal rate of
0.998 per millisecond. This is the default in GestureTuning.
Sourcepub fn android() -> Self
pub fn android() -> Self
Returns the Android feel: OverScroller with its stock friction of 0.015
at 160 pixels per inch, Android’s nominal density.
Use this when fling distances are in logical pixels. A platform that
flings in physical pixels, or that knows the display’s real density,
should build ScrollPhysics::FrictionSpline with its own
pixels_per_inch instead.
Trait Implementations§
Source§impl Clone for ScrollPhysics
impl Clone for ScrollPhysics
impl Copy for ScrollPhysics
Source§impl Debug for ScrollPhysics
impl Debug for ScrollPhysics
Source§impl PartialEq for ScrollPhysics
impl PartialEq for ScrollPhysics
impl StructuralPartialEq for ScrollPhysics
Auto Trait Implementations§
impl Freeze for ScrollPhysics
impl RefUnwindSafe for ScrollPhysics
impl Send for ScrollPhysics
impl Sync for ScrollPhysics
impl Unpin for ScrollPhysics
impl UnsafeUnpin for ScrollPhysics
impl UnwindSafe for ScrollPhysics
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