pub struct RenderImage {
pub id: ImageId,
/* private fields */
}Expand description
A cached and processed image, in BGRA format
Fields§
§id: ImageIdThe ID associated with this image
Implementations§
Source§impl RenderImage
impl RenderImage
Sourcepub fn new(data: impl Into<SmallVec<[Frame; 1]>>) -> Self
pub fn new(data: impl Into<SmallVec<[Frame; 1]>>) -> Self
Create a new image from the given data.
Sourcepub fn as_bytes(&self, frame_index: usize) -> Option<&[u8]>
pub fn as_bytes(&self, frame_index: usize) -> Option<&[u8]>
Convert this image into a byte slice.
Sourcepub fn size(&self, frame_index: usize) -> Size<DevicePixels>
pub fn size(&self, frame_index: usize) -> Size<DevicePixels>
Get the size of this image, in pixels.
Sourcepub fn frame_count(&self) -> usize
pub fn frame_count(&self) -> usize
Get the number of frames for this image.
Trait Implementations§
Source§impl Debug for RenderImage
impl Debug for RenderImage
Source§impl PartialEq for RenderImage
impl PartialEq for RenderImage
impl Eq for RenderImage
Auto Trait Implementations§
impl Freeze for RenderImage
impl RefUnwindSafe for RenderImage
impl Send for RenderImage
impl Sync for RenderImage
impl Unpin for RenderImage
impl UnwindSafe for RenderImage
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