pub struct Entity<T> { /* private fields */ }Expand description
A strong, well-typed reference to a struct which is managed by GPUI
Implementations§
Source§impl<T: 'static> Entity<T>
impl<T: 'static> Entity<T>
Sourcepub fn downgrade(&self) -> WeakEntity<T>
pub fn downgrade(&self) -> WeakEntity<T>
Downgrade this entity pointer to a non-retaining weak pointer
Sourcepub fn read_with<R, C: AppContext>(
&self,
cx: &C,
f: impl FnOnce(&T, &App) -> R,
) -> C::Result<R>
pub fn read_with<R, C: AppContext>( &self, cx: &C, f: impl FnOnce(&T, &App) -> R, ) -> C::Result<R>
Read the entity referenced by this handle with the given function.
Sourcepub fn update<R, C: AppContext>(
&self,
cx: &mut C,
update: impl FnOnce(&mut T, &mut Context<'_, T>) -> R,
) -> C::Result<R>
pub fn update<R, C: AppContext>( &self, cx: &mut C, update: impl FnOnce(&mut T, &mut Context<'_, T>) -> R, ) -> C::Result<R>
Updates the entity referenced by this handle with the given function.
Sourcepub fn as_mut<'a, C: AppContext>(
&self,
cx: &'a mut C,
) -> C::Result<GpuiBorrow<'a, T>>
pub fn as_mut<'a, C: AppContext>( &self, cx: &'a mut C, ) -> C::Result<GpuiBorrow<'a, T>>
Updates the entity referenced by this handle with the given function.
Sourcepub fn write<C: AppContext>(&self, cx: &mut C, value: T) -> C::Result<()>
pub fn write<C: AppContext>(&self, cx: &mut C, value: T) -> C::Result<()>
Updates the entity referenced by this handle with the given function.
Sourcepub fn update_in<R, C: VisualContext>(
&self,
cx: &mut C,
update: impl FnOnce(&mut T, &mut Window, &mut Context<'_, T>) -> R,
) -> C::Result<R>
pub fn update_in<R, C: VisualContext>( &self, cx: &mut C, update: impl FnOnce(&mut T, &mut Window, &mut Context<'_, T>) -> R, ) -> C::Result<R>
Updates the entity referenced by this handle with the given function if the referenced entity still exists, within a visual context that has a window. Returns an error if the entity has been released.
Methods from Deref<Target = AnyEntity>§
Sourcepub fn entity_type(&self) -> TypeId
pub fn entity_type(&self) -> TypeId
Returns the TypeId associated with this entity.
Sourcepub fn downgrade(&self) -> AnyWeakEntity
pub fn downgrade(&self) -> AnyWeakEntity
Converts this entity handle into a weak variant, which does not prevent it from being released.
Trait Implementations§
Source§impl<V: Render> Element for Entity<V>
impl<V: Render> Element for Entity<V>
Source§type RequestLayoutState = AnyElement
type RequestLayoutState = AnyElement
The type of state returned from
Element::request_layout. A mutable reference to this state is subsequently
provided to Element::prepaint and Element::paint.Source§type PrepaintState = ()
type PrepaintState = ()
The type of state returned from
Element::prepaint. A mutable reference to this state is subsequently
provided to Element::paint.Source§fn id(&self) -> Option<ElementId>
fn id(&self) -> Option<ElementId>
If this element has a unique identifier, return it here. This is used to track elements across frames, and
will cause a GlobalElementId to be passed to the request_layout, prepaint, and paint methods. Read more
Source§fn source_location(&self) -> Option<&'static Location<'static>>
fn source_location(&self) -> Option<&'static Location<'static>>
Source location where this element was constructed, used to disambiguate elements in the
inspector and navigate to their source code.
Source§fn request_layout(
&mut self,
_id: Option<&GlobalElementId>,
_inspector_id: Option<&InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState)
fn request_layout( &mut self, _id: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, window: &mut Window, cx: &mut App, ) -> (LayoutId, Self::RequestLayoutState)
Before an element can be painted, we need to know where it’s going to be and how big it is.
Use this method to request a layout from Taffy and initialize the element’s state.
Source§fn prepaint(
&mut self,
_id: Option<&GlobalElementId>,
_inspector_id: Option<&InspectorElementId>,
_: Bounds<Pixels>,
element: &mut Self::RequestLayoutState,
window: &mut Window,
cx: &mut App,
)
fn prepaint( &mut self, _id: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, _: Bounds<Pixels>, element: &mut Self::RequestLayoutState, window: &mut Window, cx: &mut App, )
After laying out an element, we need to commit its bounds to the current frame for hitbox
purposes. The state argument is the same state that was returned from
Element::request_layout().Source§fn paint(
&mut self,
_id: Option<&GlobalElementId>,
_inspector_id: Option<&InspectorElementId>,
_: Bounds<Pixels>,
element: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
)
fn paint( &mut self, _id: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, _: Bounds<Pixels>, element: &mut Self::RequestLayoutState, _: &mut Self::PrepaintState, window: &mut Window, cx: &mut App, )
Once layout has been completed, this method will be called to paint the element to the screen.
The state argument is the same state that was returned from
Element::request_layout().Source§fn into_any(self) -> AnyElement
fn into_any(self) -> AnyElement
Convert this element into a dynamically-typed
AnyElement.Source§impl<V: Focusable> Focusable for Entity<V>
impl<V: Focusable> Focusable for Entity<V>
Source§fn focus_handle(&self, cx: &App) -> FocusHandle
fn focus_handle(&self, cx: &App) -> FocusHandle
Returns the focus handle associated with this view.
Source§impl<I: ImageCache> From<Entity<I>> for AnyImageCache
impl<I: ImageCache> From<Entity<I>> for AnyImageCache
Source§impl<T: ImageCache> ImageCacheProvider for Entity<T>
impl<T: ImageCache> ImageCacheProvider for Entity<T>
Source§impl<V: 'static + Render> IntoElement for Entity<V>
impl<V: 'static + Render> IntoElement for Entity<V>
Source§type Element = Entity<V>
type Element = Entity<V>
The specific type of element into which the implementing type is converted.
Useful for converting other types into elements automatically, like Strings
Source§fn into_element(self) -> Self::Element
fn into_element(self) -> Self::Element
Convert self into a type that implements
Element.Source§fn into_any_element(self) -> AnyElement
fn into_any_element(self) -> AnyElement
Convert self into a dynamically-typed
AnyElement.Source§impl<T: 'static> Ord for Entity<T>
impl<T: 'static> Ord for Entity<T>
Source§impl<T> PartialEq<Entity<T>> for WeakEntity<T>
impl<T> PartialEq<Entity<T>> for WeakEntity<T>
Source§impl<T> PartialEq<WeakEntity<T>> for Entity<T>
impl<T> PartialEq<WeakEntity<T>> for Entity<T>
Source§impl<T: 'static> PartialOrd for Entity<T>
impl<T: 'static> PartialOrd for Entity<T>
Source§impl<T: UniformListDecoration + 'static> UniformListDecoration for Entity<T>
impl<T: UniformListDecoration + 'static> UniformListDecoration for Entity<T>
Source§fn compute(
&self,
visible_range: Range<usize>,
bounds: Bounds<Pixels>,
scroll_offset: Point<Pixels>,
item_height: Pixels,
item_count: usize,
window: &mut Window,
cx: &mut App,
) -> AnyElement
fn compute( &self, visible_range: Range<usize>, bounds: Bounds<Pixels>, scroll_offset: Point<Pixels>, item_height: Pixels, item_count: usize, window: &mut Window, cx: &mut App, ) -> AnyElement
Compute the decoration element, given the visible range of list items,
the bounds of the list, and the height of each item.
impl<T> Eq for Entity<T>
Auto Trait Implementations§
impl<T> Freeze for Entity<T>
impl<T> !RefUnwindSafe for Entity<T>
impl<T> Send for Entity<T>
impl<T> Sync for Entity<T>
impl<T> Unpin for Entity<T>
impl<T> !UnwindSafe for Entity<T>
Blanket Implementations§
Source§impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
Source§fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Render this component or element with an animation
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<T> FluentBuilder for Twhere
T: IntoElement,
impl<T> FluentBuilder for Twhere
T: IntoElement,
Source§fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
Imperatively modify self with the given closure.
Source§fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
Source§fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
Conditionally modify self with the given closure.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more