Anchored

Struct Anchored 

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pub struct Anchored { /* private fields */ }
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An anchored element that can be used to display UI that will avoid overflowing the window bounds.

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impl Anchored

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pub fn anchor(self, anchor: Corner) -> Self

Sets which corner of the anchored element should be anchored to the current position.

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pub fn position(self, anchor: Point<Pixels>) -> Self

Sets the position in window coordinates (otherwise the location the anchored element is rendered is used)

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pub fn offset(self, offset: Point<Pixels>) -> Self

Offset the final position by this amount. Useful when you want to anchor to an element but offset from it, such as in PopoverMenu.

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pub fn position_mode(self, mode: AnchoredPositionMode) -> Self

Sets the position mode for this anchored element. Local will have this interpret its Anchored::position as relative to the parent element. While Window will have it interpret the position as relative to the window.

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pub fn snap_to_window(self) -> Self

Snap to window edge instead of switching anchor corner when an overflow would occur.

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pub fn snap_to_window_with_margin(self, edges: impl Into<Edges<Pixels>>) -> Self

Snap to window edge and leave some margins.

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impl Element for Anchored

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type RequestLayoutState = AnchoredState

The type of state returned from Element::request_layout. A mutable reference to this state is subsequently provided to Element::prepaint and Element::paint.
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type PrepaintState = ()

The type of state returned from Element::prepaint. A mutable reference to this state is subsequently provided to Element::paint.
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fn id(&self) -> Option<ElementId>

If this element has a unique identifier, return it here. This is used to track elements across frames, and will cause a GlobalElementId to be passed to the request_layout, prepaint, and paint methods. Read more
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fn source_location(&self) -> Option<&'static Location<'static>>

Source location where this element was constructed, used to disambiguate elements in the inspector and navigate to their source code.
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fn request_layout( &mut self, _id: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, window: &mut Window, cx: &mut App, ) -> (LayoutId, Self::RequestLayoutState)

Before an element can be painted, we need to know where it’s going to be and how big it is. Use this method to request a layout from Taffy and initialize the element’s state.
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fn prepaint( &mut self, _id: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, bounds: Bounds<Pixels>, request_layout: &mut Self::RequestLayoutState, window: &mut Window, cx: &mut App, )

After laying out an element, we need to commit its bounds to the current frame for hitbox purposes. The state argument is the same state that was returned from Element::request_layout().
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fn paint( &mut self, _id: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, _bounds: Bounds<Pixels>, _request_layout: &mut Self::RequestLayoutState, _prepaint: &mut Self::PrepaintState, window: &mut Window, cx: &mut App, )

Once layout has been completed, this method will be called to paint the element to the screen. The state argument is the same state that was returned from Element::request_layout().
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fn into_any(self) -> AnyElement

Convert this element into a dynamically-typed AnyElement.
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impl IntoElement for Anchored

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type Element = Anchored

The specific type of element into which the implementing type is converted. Useful for converting other types into elements automatically, like Strings
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fn into_element(self) -> Self::Element

Convert self into a type that implements Element.
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fn into_any_element(self) -> AnyElement

Convert self into a dynamically-typed AnyElement.
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impl ParentElement for Anchored

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fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>)

Extend this element’s children with the given child elements.
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fn child(self, child: impl IntoElement) -> Self
where Self: Sized,

Add a single child element to this element.
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fn children(self, children: impl IntoIterator<Item = impl IntoElement>) -> Self
where Self: Sized,

Add multiple child elements to this element.

Auto Trait Implementations§

Blanket Implementations§

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impl<E> AnimationExt for E
where E: IntoElement + 'static,

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fn with_animation( self, id: impl Into<ElementId>, animation: Animation, animator: impl Fn(Self, f32) -> Self + 'static, ) -> AnimationElement<Self>
where Self: Sized,

Render this component or element with an animation
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fn with_animations( self, id: impl Into<ElementId>, animations: Vec<Animation>, animator: impl Fn(Self, usize, f32) -> Self + 'static, ) -> AnimationElement<Self>
where Self: Sized,

Render this component or element with a chain of animations
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> FluentBuilder for T
where T: IntoElement,

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fn map<U>(self, f: impl FnOnce(Self) -> U) -> U
where Self: Sized,

Imperatively modify self with the given closure.
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fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Self
where Self: Sized,

Conditionally modify self with the given closure.
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fn when_else( self, condition: bool, then: impl FnOnce(Self) -> Self, else_fn: impl FnOnce(Self) -> Self, ) -> Self
where Self: Sized,

Conditionally modify self with the given closure.
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fn when_some<T>( self, option: Option<T>, then: impl FnOnce(Self, T) -> Self, ) -> Self
where Self: Sized,

Conditionally unwrap and modify self with the given closure, if the given option is Some.
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fn when_none<T>( self, option: &Option<T>, then: impl FnOnce(Self) -> Self, ) -> Self
where Self: Sized,

Conditionally unwrap and modify self with the given closure, if the given option is None.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more