pub type TransitionState<T> = Animated<T, Instant>;Expand description
The state behind a Transition: an Animated that reads the clock from Instant.
Create one with cx.new(|_| TransitionState::new(initial, motion)) and pass it to
Transition::new. Window::use_keyed_transition does that for you.
Aliased Typeยง
pub struct TransitionState<T> { /* private fields */ }