pub struct Animated<T, Time = Instant> { /* private fields */ }Expand description
A value that animates toward a target, and keeps the state it needs to change course.
Animated stores the logical target, the motion, and when the current run started. When the
target changes mid-run, the new run starts from the value on screen at that moment, so the
motion doesn’t jump. Transition and style transitions are built on it.
Time is the clock type. The default is std::time::Instant. Any Time that subtracts to a
Duration works, and a Duration makes the examples deterministic.
§Examples
use std::time::Duration;
use gpui::{Animated, Motion, millis, secs};
let motion = Motion::new(secs(1));
let mut value = Animated::<f32, Duration>::new(0.0, motion.clone());
assert!(value.set(10.0, &motion, Duration::ZERO));
assert_eq!(value.sample(millis(500)).value, 5.0);
// Setting the same target again changes nothing.
assert!(!value.set(10.0, &motion, millis(500)));Implementations§
Source§impl<T, Time> Animated<T, Time>
impl<T, Time> Animated<T, Time>
Sourcepub fn new(value: T, motion: impl Into<AnyMotion>) -> Self
pub fn new(value: T, motion: impl Into<AnyMotion>) -> Self
Creates a value at rest at value. motion describes how later changes animate.
Sourcepub fn set(&mut self, value: T, motion: impl Into<AnyMotion>, now: Time) -> bool
pub fn set(&mut self, value: T, motion: impl Into<AnyMotion>, now: Time) -> bool
Sets a new target and starts a run from the current presentation.
The run begins at now, using motion, and starts from the value on screen at that
moment. Returns true if the target changed. Setting the current target again returns
false and leaves the run alone.
Reverse-first playback flips motion progress into anchor-to-target progress. A custom easing curve that starts away from zero can still cause an initial jump.
Sourcepub fn jump_to(&mut self, value: T)
pub fn jump_to(&mut self, value: T)
Sets the target and the value on screen to value, with no animation.
This stops any run in progress.
Sourcepub fn reset(&mut self)
pub fn reset(&mut self)
Restores the value this animation was created with, with no animation.
This stops any run in progress.
Sourcepub fn sample(&mut self, now: Time) -> AnimatedSample<T>
pub fn sample(&mut self, now: Time) -> AnimatedSample<T>
Returns the value presented at now, and whether the animation can still change.
Call this once per frame. After a run finishes, the sample returns its final value with
is_active set to false, and that value becomes the anchor for the next change. Before a
run starts, sampling returns the last settled value.
Trait Implementations§
Auto Trait Implementations§
impl<T, Time = Instant> !RefUnwindSafe for Animated<T, Time>
impl<T, Time = Instant> !Send for Animated<T, Time>
impl<T, Time = Instant> !Sync for Animated<T, Time>
impl<T, Time = Instant> !UnwindSafe for Animated<T, Time>
impl<T, Time> Freeze for Animated<T, Time>
impl<T, Time> Unpin for Animated<T, Time>
impl<T, Time> UnsafeUnpin for Animated<T, Time>
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