#[repr(C)]pub struct Shadow {
pub order: DrawOrder,
pub blur_radius: ScaledPixels,
pub bounds: Bounds<ScaledPixels>,
pub corner_radii: Corners<ScaledPixels>,
pub content_mask: ContentMask<ScaledPixels>,
pub color: Background,
pub element_bounds: Bounds<ScaledPixels>,
pub element_corner_radii: Corners<ScaledPixels>,
pub inset: ShaderBool,
pub corner_smoothing: f32,
}Expand description
A blurred shadow of a rounded rectangle. It is drawn outside the element, or inside it when
Shadow::inset is set.
Produced by crate::Window::paint_drop_shadows and crate::Window::paint_inset_shadows.
Fields§
§order: DrawOrderThe draw order. Scene::insert_primitive assigns it.
blur_radius: ScaledPixelsThe blur radius, in scaled pixels.
bounds: Bounds<ScaledPixels>The rectangle that the shadow is drawn for, in scaled pixels.
corner_radii: Corners<ScaledPixels>The corner radii of the shadow, in scaled pixels.
content_mask: ContentMask<ScaledPixels>The region that clips this shadow.
color: BackgroundThe color of the shadow.
element_bounds: Bounds<ScaledPixels>The bounds of the element that casts the shadow, in scaled pixels.
element_corner_radii: Corners<ScaledPixels>The corner radii of Shadow::element_bounds, in scaled pixels.
inset: ShaderBoolWhether this shadow is rendered inside the element instead of outside it.
corner_smoothing: f32How smooth the corners are, from 0.0 for circular arcs to 1.0.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Shadow
impl RefUnwindSafe for Shadow
impl Send for Shadow
impl Sync for Shadow
impl Unpin for Shadow
impl UnsafeUnpin for Shadow
impl UnwindSafe for Shadow
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