pub struct KeystrokeEvent {
pub keystroke: Keystroke,
pub input_preference: InputPreference,
pub action: Option<Box<dyn Action>>,
pub context_stack: Vec<KeyContext>,
}Expand description
A keystroke that reached the app, with the action it resolved to, if any.
Passed to the callbacks from App::observe_keystrokes and App::intercept_keystrokes.
Fields§
§keystroke: KeystrokeThe keystroke that was pressed.
input_preference: InputPreferenceWhether this keystroke should prefer character input or key bindings.
This is InputPreference::CharacterInput when the platform prefers text for the key
(e.g. AltGr on Windows) and the focused input accepts text. Interceptors still receive
these keystrokes and can consume them.
If the keystroke is part of a multi-stroke binding, it still waits as pending input
even when this is InputPreference::CharacterInput.
action: Option<Box<dyn Action>>The action the keystroke resolved to, or None if no binding matched. Always
None in an intercept_keystrokes callback.
context_stack: Vec<KeyContext>The key contexts that were active for the keystroke, from the outermost to the focused element.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for KeystrokeEvent
impl !Sync for KeystrokeEvent
impl !UnwindSafe for KeystrokeEvent
impl Freeze for KeystrokeEvent
impl Send for KeystrokeEvent
impl Unpin for KeystrokeEvent
impl UnsafeUnpin for KeystrokeEvent
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