pub struct KeyDownEvent {
pub keystroke: Keystroke,
pub is_held: bool,
pub prefer_character_input: bool,
}Expand description
A key press, sent when the platform reports that a key went down.
GPUI first matches the keystroke against your key bindings and dispatches
matching actions. Unless an action stops propagation, the event then reaches
InteractiveElement::on_key_down
listeners on the focus path. The keyboard guide
explains the order.
Fields§
§keystroke: KeystrokeThe key and modifiers that were pressed.
is_held: boolWhether this is an automatic repeat from a key that is still held down.
prefer_character_input: boolWhether the focused text input should receive this keystroke as text instead of matching key bindings.
Set on a keystroke that GPUI replays after a multi-stroke binding fails to complete. Bindings are skipped only if the focused input handler accepts text input.
Trait Implementations§
Source§impl Clone for KeyDownEvent
impl Clone for KeyDownEvent
Source§impl Debug for KeyDownEvent
impl Debug for KeyDownEvent
impl Eq for KeyDownEvent
Source§impl InputEvent for KeyDownEvent
impl InputEvent for KeyDownEvent
Source§fn to_platform_input(self) -> PlatformInput
fn to_platform_input(self) -> PlatformInput
PlatformInput variant that wraps it.impl KeyEvent for KeyDownEvent
Source§impl PartialEq for KeyDownEvent
impl PartialEq for KeyDownEvent
impl StructuralPartialEq for KeyDownEvent
Auto Trait Implementations§
impl Freeze for KeyDownEvent
impl RefUnwindSafe for KeyDownEvent
impl Send for KeyDownEvent
impl Sync for KeyDownEvent
impl Unpin for KeyDownEvent
impl UnsafeUnpin for KeyDownEvent
impl UnwindSafe for KeyDownEvent
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