pub struct Inspector { /* private fields */ }Expand description
Tracks the element selected or hovered in the inspector, and whether picking is active.
Each window owns one while its inspector is open. Use Window::toggle_inspector to open
or close it, and Inspector::is_picking to query the mode.
Implementations§
Source§impl Inspector
impl Inspector
Sourcepub fn active_element_id(&self) -> Option<&InspectorElementId>
pub fn active_element_id(&self) -> Option<&InspectorElementId>
Returns the ID of the element that is hovered while picking, or the element
that was selected, or None if no element is active.
Sourcepub fn start_picking(&mut self)
pub fn start_picking(&mut self)
Enters picking mode. While picking, moving the pointer over an element makes it the active element, and a click selects it and leaves picking mode.
Sourcepub fn is_picking(&self) -> bool
pub fn is_picking(&self) -> bool
Returns true while the inspector is in picking mode.
Sourcepub fn render_inspector_states(
&mut self,
window: &mut Window,
cx: &mut Context<'_, Self>,
) -> Vec<AnyElement>
pub fn render_inspector_states( &mut self, window: &mut Window, cx: &mut Context<'_, Self>, ) -> Vec<AnyElement>
Returns one element for each state type held by the active element when that type has
a renderer registered with App::register_inspector_element. Returns an empty list
when no element is active.
Call this from your inspector renderer to show per-element details.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Inspector
impl !Send for Inspector
impl !Sync for Inspector
impl !UnwindSafe for Inspector
impl Freeze for Inspector
impl Unpin for Inspector
impl UnsafeUnpin for Inspector
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