pub struct HitboxId(/* private fields */);Expand description
Identifies a Hitbox in the frame that inserted it.
Ids are assigned in insertion order during prepaint, so they are stable within one frame but not across frames. Compare them only with ids from the same frame.
Implementations§
Source§impl HitboxId
impl HitboxId
Sourcepub const fn placeholder() -> Self
pub const fn placeholder() -> Self
Returns an id that is valid for tests which need a HitboxId but don’t use its value.
Only available with the test-support feature. Don’t pass it to window methods
that look up a real hitbox.
Source§impl HitboxId
impl HitboxId
Sourcepub fn is_hovered(self, window: &Window) -> bool
pub fn is_hovered(self, window: &Window) -> bool
Returns whether the mouse is over this hitbox and it isn’t covered by a blocking hitbox.
Always true if this hitbox has captured the pointer. Returns false
during keyboard input, so keyboard navigation hides hover styles. See
Hitbox::is_hovered for details.
Sourcepub fn should_handle_scroll(self, window: &Window) -> bool
pub fn should_handle_scroll(self, window: &Window) -> bool
Returns whether the mouse is over this hitbox and it should handle scroll events.
Use this for ScrollWheelEvent handlers, and HitboxId::is_hovered for
everything else. See Hitbox::is_hovered for why the two differ.
Trait Implementations§
impl Copy for HitboxId
impl Eq for HitboxId
impl StructuralPartialEq for HitboxId
Auto Trait Implementations§
impl Freeze for HitboxId
impl RefUnwindSafe for HitboxId
impl Send for HitboxId
impl Sync for HitboxId
impl Unpin for HitboxId
impl UnsafeUnpin for HitboxId
impl UnwindSafe for HitboxId
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