pub struct Empty;Expand description
An element that draws nothing and takes up no space.
Return it where a view or component must produce an element but has nothing to show. Its
layout has display: none, so it doesn’t affect its siblings.
Trait Implementations§
Source§impl Element for Empty
impl Element for Empty
Source§type RequestLayoutState = ()
type RequestLayoutState = ()
The state that
Element::request_layout returns for the later phases. Read moreSource§type PrepaintState = ()
type PrepaintState = ()
Source§fn id(&self) -> Option<ElementId>
fn id(&self) -> Option<ElementId>
Returns the element’s identity, or
None if it has none. Read moreSource§fn source_location(&self) -> Option<&'static Location<'static>>
fn source_location(&self) -> Option<&'static Location<'static>>
Returns where this element was created, for the inspector and debug output. Read more
Source§fn request_layout(
&mut self,
_id: Option<&GlobalElementId>,
_inspector_id: Option<&InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState)
fn request_layout( &mut self, _id: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, window: &mut Window, cx: &mut App, ) -> (LayoutId, Self::RequestLayoutState)
Requests a layout node from Taffy, and returns it with the state the later phases need. Read more
Source§fn prepaint(
&mut self,
_id: Option<&GlobalElementId>,
_inspector_id: Option<&InspectorElementId>,
_bounds: Bounds<Pixels>,
_state: &mut Self::RequestLayoutState,
_window: &mut Window,
_cx: &mut App,
)
fn prepaint( &mut self, _id: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, _bounds: Bounds<Pixels>, _state: &mut Self::RequestLayoutState, _window: &mut Window, _cx: &mut App, )
Runs once the element’s bounds are known, and returns the state that
paint needs. Read moreSource§fn paint(
&mut self,
_id: Option<&GlobalElementId>,
_inspector_id: Option<&InspectorElementId>,
_bounds: Bounds<Pixels>,
_request_layout: &mut Self::RequestLayoutState,
_prepaint: &mut Self::PrepaintState,
_window: &mut Window,
_cx: &mut App,
)
fn paint( &mut self, _id: Option<&GlobalElementId>, _inspector_id: Option<&InspectorElementId>, _bounds: Bounds<Pixels>, _request_layout: &mut Self::RequestLayoutState, _prepaint: &mut Self::PrepaintState, _window: &mut Window, _cx: &mut App, )
Draws the element. Runs after
prepaint, once per frame. Read moreSource§fn a11y_role(&self) -> Option<Role>
fn a11y_role(&self) -> Option<Role>
Returns the accessible role for this element, if any.
Elements that return
None have no accessibility node unless
Element::is_a11y_hidden returns true. Read moreWhether assistive technology should ignore this element and its
descendants. Read more
Source§fn write_a11y_info(&self, _node: &mut Node)
fn write_a11y_info(&self, _node: &mut Node)
Write accessibility properties to the given node.
GPUI calls this only when
Element::a11y_role returns Some or
Element::is_a11y_hidden returns true. Read moreSource§fn a11y_synthetic_children(
&mut self,
_prepaint: &mut Self::PrepaintState,
_builder: &mut A11ySubtreeBuilder<'_>,
)
fn a11y_synthetic_children( &mut self, _prepaint: &mut Self::PrepaintState, _builder: &mut A11ySubtreeBuilder<'_>, )
Add synthetic child nodes to an
Element. The element must have an
.id(). It must also have a
.role() or return true from
Element::is_a11y_hidden. Read moreSource§fn into_any(self) -> AnyElement
fn into_any(self) -> AnyElement
Convert this element into a dynamically-typed
AnyElement.Source§impl IntoElement for Empty
impl IntoElement for Empty
Source§fn into_any_element(self) -> AnyElement
fn into_any_element(self) -> AnyElement
Auto Trait Implementations§
impl Freeze for Empty
impl RefUnwindSafe for Empty
impl Send for Empty
impl Sync for Empty
impl Unpin for Empty
impl UnsafeUnpin for Empty
impl UnwindSafe for Empty
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
👎Deprecated since 0.7.7:
replaced by palette::chromatic_adaptation::AdaptIntoUnclamped
Convert the source color to the destination color using the specified
method.
Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
👎Deprecated since 0.7.7:
replaced by palette::chromatic_adaptation::AdaptIntoUnclamped
Convert the source color to the destination color using the bradford
method by default.
Source§impl<T, C> AdaptIntoUnclamped<T> for Cwhere
T: AdaptFromUnclamped<C>,
impl<T, C> AdaptIntoUnclamped<T> for Cwhere
T: AdaptFromUnclamped<C>,
Source§type Scalar = <T as AdaptFromUnclamped<C>>::Scalar
type Scalar = <T as AdaptFromUnclamped<C>>::Scalar
The number type that’s used as the color’s components.
Source§fn adapt_into_unclamped_with<M>(self) -> Twhere
M: LmsToXyz<<C as AdaptIntoUnclamped<T>>::Scalar> + XyzToLms<<C as AdaptIntoUnclamped<T>>::Scalar>,
fn adapt_into_unclamped_with<M>(self) -> Twhere
M: LmsToXyz<<C as AdaptIntoUnclamped<T>>::Scalar> + XyzToLms<<C as AdaptIntoUnclamped<T>>::Scalar>,
Source§impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
impl<E> AnimationExt for Ewhere
E: IntoElement + 'static,
Source§fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
fn with_animation(
self,
id: impl Into<ElementId>,
animation: Animation,
animator: impl Fn(Self, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Source§fn with_animations(
self,
id: impl Into<ElementId>,
animations: Vec<Animation>,
animator: impl Fn(Self, usize, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
fn with_animations(
self,
id: impl Into<ElementId>,
animations: Vec<Animation>,
animator: impl Fn(Self, usize, f32) -> Self + 'static,
) -> AnimationElement<Self>where
Self: Sized,
Renders this element with a sequence of animations, one after another. Read more
Source§fn with_spring<T>(
self,
id: impl Into<ElementId>,
animation: SpringAnimation<T>,
animator: impl FnOnce(Self, T::Output) -> Self + 'static,
) -> SpringAnimationElement<Self>
fn with_spring<T>( self, id: impl Into<ElementId>, animation: SpringAnimation<T>, animator: impl FnOnce(Self, T::Output) -> Self + 'static, ) -> SpringAnimationElement<Self>
Renders this element at the value of a spring, passed to
animator. Read moreSource§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
Source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
Source§impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
Source§fn arrays_into(self) -> C
fn arrays_into(self) -> C
Cast this collection of arrays into a collection of colors.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
Source§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
The number type that’s used in
parameters when converting.Source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
Converts
self into C, using the provided parameters.impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
Source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
Cast a collection of colors into a collection of color components.
Source§impl<T, C> ComponentsInto<C> for T
impl<T, C> ComponentsInto<C> for T
Source§fn components_into(self) -> C
fn components_into(self) -> C
Cast this collection of color components into a collection of colors. Read more
Source§impl<T> FluentBuilder for Twhere
T: IntoElement,
impl<T> FluentBuilder for Twhere
T: IntoElement,
Source§fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
fn map<U>(self, f: impl FnOnce(Self) -> U) -> Uwhere
Self: Sized,
Passes
self to f, and returns the result. Use it to continue a chain with a
closure.Source§fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Selfwhere
Self: Sized,
Calls
then with self if condition is true. Otherwise returns self
unchanged.Source§fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
fn when_else(
self,
condition: bool,
then: impl FnOnce(Self) -> Self,
else_fn: impl FnOnce(Self) -> Self,
) -> Selfwhere
Self: Sized,
Calls
then with self if condition is true, and else_fn with self
otherwise.Source§impl<T> FromAngle<T> for T
impl<T> FromAngle<T> for T
Source§fn from_angle(angle: T) -> T
fn from_angle(angle: T) -> T
Performs a conversion from
angle.Source§impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
Source§fn from_stimulus(other: U) -> T
fn from_stimulus(other: U) -> T
Converts
other into Self, while performing the appropriate scaling,
rounding and clamping.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
Source§fn into_angle(self) -> U
fn into_angle(self) -> U
Performs a conversion into
T.Source§impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
Source§type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
The number type that’s used in
parameters when converting.Source§fn into_cam16_unclamped(
self,
parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T
Converts
self into C, using the provided parameters.Source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
Source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
Source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
Source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoStimulus<T> for T
impl<T> IntoStimulus<T> for T
Source§fn into_stimulus(self) -> T
fn into_stimulus(self) -> T
Converts
self into T, while performing the appropriate scaling,
rounding and clamping.Source§impl<T> Pointable for T
impl<T> Pointable for T
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
Source§impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
Source§type Error = <C as TryFromComponents<T>>::Error
type Error = <C as TryFromComponents<T>>::Error
The error for when
try_into_colors fails to cast.Source§fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
Try to cast this collection of color components into a collection of
colors. Read more
Source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
Source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds error is returned which contains
the unclamped color. Read moreSource§impl<C, U> UintsFrom<C> for Uwhere
C: IntoUints<U>,
impl<C, U> UintsFrom<C> for Uwhere
C: IntoUints<U>,
Source§fn uints_from(colors: C) -> U
fn uints_from(colors: C) -> U
Cast a collection of colors into a collection of unsigned integers.
Source§impl<C, U> UintsInto<C> for Uwhere
C: FromUints<U>,
impl<C, U> UintsInto<C> for Uwhere
C: FromUints<U>,
Source§fn uints_into(self) -> C
fn uints_into(self) -> C
Cast this collection of unsigned integers into a collection of colors.