pub enum ScrollDelta {
Pixels(Point<Pixels>),
Lines(Point<f32>),
}Expand description
The amount a scroll event moves the content.
Trackpads and touch pans report ScrollDelta::Pixels. Line-based mouse
wheels report ScrollDelta::Lines. Use ScrollDelta::pixel_delta to get
pixels for either.
Variants§
Pixels(Point<Pixels>)
An exact amount in logical pixels.
Lines(Point<f32>)
An approximate amount in lines of text. Multiply by the line height to get pixels.
Implementations§
Source§impl ScrollDelta
impl ScrollDelta
Sourcepub fn precise(&self) -> bool
pub fn precise(&self) -> bool
Returns true if this delta is exact, in pixels, rather than in lines.
Sourcepub fn pixel_delta(&self, line_height: Pixels) -> Point<Pixels>
pub fn pixel_delta(&self, line_height: Pixels) -> Point<Pixels>
Returns this delta in logical pixels.
A pixel delta is returned unchanged. A line delta is multiplied by
line_height on each axis, so pass the line height of the text you are
scrolling.
§Examples
use gpui::{ScrollDelta, point, px};
let lines = ScrollDelta::Lines(point(0., 2.));
assert_eq!(lines.pixel_delta(px(20.)), point(px(0.), px(40.)));Sourcepub fn coalesce(self, other: ScrollDelta) -> ScrollDelta
pub fn coalesce(self, other: ScrollDelta) -> ScrollDelta
Merges this delta with a later one, as when two scroll events arrive in the same frame.
Each axis is handled separately. If both deltas move that axis the same
way, the amounts add. If they move it in opposite directions, other
wins on that axis. Two deltas of different kinds, one in pixels and one
in lines, return other unchanged.
A component of zero counts as positive, so a zero in other replaces a
negative component of self, and a zero in self is replaced by a
negative component of other.
§Examples
use gpui::{ScrollDelta, point, px};
// Same direction on x adds (10 + 5); opposite direction on y takes the later 3.
let merged = ScrollDelta::Pixels(point(px(10.), px(-5.)))
.coalesce(ScrollDelta::Pixels(point(px(5.), px(3.))));
assert_eq!(merged.pixel_delta(px(16.)), point(px(15.), px(3.)));Trait Implementations§
Auto Trait Implementations§
impl Freeze for ScrollDelta
impl RefUnwindSafe for ScrollDelta
impl Send for ScrollDelta
impl Sync for ScrollDelta
impl Unpin for ScrollDelta
impl UnsafeUnpin for ScrollDelta
impl UnwindSafe for ScrollDelta
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