pub enum PrimitiveBatch {
Shadows {
range: Range<usize>,
smoothed: bool,
},
Quads {
range: Range<usize>,
smoothed: bool,
},
Paths {
range: Range<usize>,
rasterization_vertex_count: usize,
sprite_count: usize,
},
Underlines(Range<usize>),
MonochromeSprites {
texture_id: AtlasTextureId,
range: Range<usize>,
},
SubpixelSprites {
texture_id: AtlasTextureId,
range: Range<usize>,
},
PolychromeSprites {
texture_id: AtlasTextureId,
range: Range<usize>,
smoothed: bool,
},
Surfaces(Range<usize>),
BackdropFilters(Range<usize>),
FilterBoundary(usize),
}Expand description
A contiguous run of one primitive type that the renderer draws in one call.
The ranges index the matching vector in Scene. A batch never mixes primitive types.
Variants§
Shadows
Shadows, drawn with or without corner smoothing as a unit.
Fields
range: Range<usize>The indices into Scene::shadows.
Quads
Quads, drawn with or without corner smoothing as a unit.
Fields
range: Range<usize>The indices into Scene::quads.
Paths
Paths. The renderer rasterizes their vertices, then composites the results as sprites.
Fields
range: Range<usize>The indices into Scene::paths.
Underlines(Range<usize>)
Underlines, as indices into Scene::underlines.
MonochromeSprites
Single-color sprites that all read from one atlas texture.
Fields
texture_id: AtlasTextureIdThe atlas texture that the sprites read from.
range: Range<usize>The indices into Scene::monochrome_sprites.
SubpixelSprites
Subpixel-antialiased sprites that all read from one atlas texture.
Fields
texture_id: AtlasTextureIdThe atlas texture that the sprites read from.
range: Range<usize>The indices into Scene::subpixel_sprites.
PolychromeSprites
Full-color sprites that all read from one atlas texture.
Fields
texture_id: AtlasTextureIdThe atlas texture that the sprites read from.
range: Range<usize>The indices into Scene::polychrome_sprites.
Surfaces(Range<usize>)
Surfaces, as indices into Scene::surfaces.
BackdropFilters(Range<usize>)
Backdrop filters, as indices into Scene::backdrop_filters.
FilterBoundary(usize)
A filter or grouped-opacity boundary, as an index into Scene::filter_boundaries.
Implementations§
Trait Implementations§
Source§impl Clone for PrimitiveBatch
impl Clone for PrimitiveBatch
Source§impl Debug for PrimitiveBatch
impl Debug for PrimitiveBatch
impl Eq for PrimitiveBatch
Source§impl PartialEq for PrimitiveBatch
impl PartialEq for PrimitiveBatch
impl StructuralPartialEq for PrimitiveBatch
Auto Trait Implementations§
impl Freeze for PrimitiveBatch
impl RefUnwindSafe for PrimitiveBatch
impl Send for PrimitiveBatch
impl Sync for PrimitiveBatch
impl Unpin for PrimitiveBatch
impl UnsafeUnpin for PrimitiveBatch
impl UnwindSafe for PrimitiveBatch
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