pub struct FilterBoundary {
pub order: DrawOrder,
pub bounds: Bounds<ScaledPixels>,
pub content_mask: ContentMask<ScaledPixels>,
pub corner_radii: Corners<ScaledPixels>,
pub filters: SmallVec<[ScaledFilter; 4]>,
pub opacity: f32,
pub is_start: bool,
}Expand description
The start or end marker of a content-filter (filter) isolation group. The element’s
subtree is painted between a matched start/end pair; the renderer redirects that span into
an offscreen target, filters it, and composites it back at bounds. Produces the CSS
filter effect (e.g. blurring the element and its children as a single group).
Fields§
§order: DrawOrder§bounds: Bounds<ScaledPixels>§content_mask: ContentMask<ScaledPixels>§corner_radii: Corners<ScaledPixels>§filters: SmallVec<[ScaledFilter; 4]>The filter chain applied to the isolated group, in scene (device-pixel) space. Identity
filters are dropped at paint time, so a FilterBoundary is only emitted when non-empty.
Inline capacity 4 (same struct size as 1 here — see BackdropFilter::filters).
opacity: f32§is_start: booltrue for the start marker (opens the group), false for the end marker (closes it).
Trait Implementations§
Source§impl Clone for FilterBoundary
impl Clone for FilterBoundary
Source§fn clone(&self) -> FilterBoundary
fn clone(&self) -> FilterBoundary
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for FilterBoundary
impl Debug for FilterBoundary
Source§impl From<FilterBoundary> for Primitive
impl From<FilterBoundary> for Primitive
Source§fn from(boundary: FilterBoundary) -> Self
fn from(boundary: FilterBoundary) -> Self
Auto Trait Implementations§
impl Freeze for FilterBoundary
impl RefUnwindSafe for FilterBoundary
impl Send for FilterBoundary
impl Sync for FilterBoundary
impl Unpin for FilterBoundary
impl UnsafeUnpin for FilterBoundary
impl UnwindSafe for FilterBoundary
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