pub struct Entity<T> { /* private fields */ }Expand description
A strong, well-typed reference to a struct which is managed by GPUI
Implementations§
Source§impl<T: 'static> Entity<T>
impl<T: 'static> Entity<T>
Sourcepub fn downgrade(&self) -> WeakEntity<T>
pub fn downgrade(&self) -> WeakEntity<T>
Downgrade this entity pointer to a non-retaining weak pointer
Sourcepub fn read_with<R, C: AppContext>(
&self,
cx: &C,
f: impl FnOnce(&T, &App) -> R,
) -> R
pub fn read_with<R, C: AppContext>( &self, cx: &C, f: impl FnOnce(&T, &App) -> R, ) -> R
Read the entity referenced by this handle with the given function.
Sourcepub fn update<R, C: AppContext>(
&self,
cx: &mut C,
update: impl FnOnce(&mut T, &mut Context<'_, T>) -> R,
) -> R
pub fn update<R, C: AppContext>( &self, cx: &mut C, update: impl FnOnce(&mut T, &mut Context<'_, T>) -> R, ) -> R
Updates the entity referenced by this handle with the given function.
Sourcepub fn as_mut<'a, C: AppContext>(&self, cx: &'a mut C) -> GpuiBorrow<'a, T>
pub fn as_mut<'a, C: AppContext>(&self, cx: &'a mut C) -> GpuiBorrow<'a, T>
Updates the entity referenced by this handle with the given function.
Sourcepub fn write<C: AppContext>(&self, cx: &mut C, value: T)
pub fn write<C: AppContext>(&self, cx: &mut C, value: T)
Updates the entity referenced by this handle with the given function.
Sourcepub fn update_in<R, C: VisualContext>(
&self,
cx: &mut C,
update: impl FnOnce(&mut T, &mut Window, &mut Context<'_, T>) -> R,
) -> C::Result<R>
pub fn update_in<R, C: VisualContext>( &self, cx: &mut C, update: impl FnOnce(&mut T, &mut Window, &mut Context<'_, T>) -> R, ) -> C::Result<R>
Updates the entity referenced by this handle with the given function if the referenced entity still exists, within a visual context that has a window. Returns an error if the window has been closed.
Source§impl<T: Render> Entity<T>
impl<T: Render> Entity<T>
Sourcepub fn cached(self, style: StyleRefinement) -> ViewElement<Entity<T>>
pub fn cached(self, style: StyleRefinement) -> ViewElement<Entity<T>>
Embed this entity as a cached [ViewElement] laid out at style.
The rendered subtree is reused until the entity is notified (or the
cached bounds / text style change). Caching requires a definite size:
a cached view is laid out from style and is not measured from its
contents. Use [ViewElement::new] (or .child(entity)) for the
uncached case.
Methods from Deref<Target = AnyEntity>§
Sourcepub fn entity_type(&self) -> TypeId
pub fn entity_type(&self) -> TypeId
Returns the TypeId associated with this entity.
Sourcepub fn downgrade(&self) -> AnyWeakEntity
pub fn downgrade(&self) -> AnyWeakEntity
Converts this entity handle into a weak variant, which does not prevent it from being released.
Trait Implementations§
impl<T> Eq for Entity<T>
Source§impl<V: Focusable> Focusable for Entity<V>
impl<V: Focusable> Focusable for Entity<V>
Source§fn focus_handle(&self, cx: &App) -> FocusHandle
fn focus_handle(&self, cx: &App) -> FocusHandle
Source§impl<I: ImageCache> From<Entity<I>> for AnyImageCache
impl<I: ImageCache> From<Entity<I>> for AnyImageCache
Source§impl<T: ImageCache> ImageCacheProvider for Entity<T>
impl<T: ImageCache> ImageCacheProvider for Entity<T>
Source§impl<V: 'static + Render> IntoElement for Entity<V>
impl<V: 'static + Render> IntoElement for Entity<V>
Source§type Element = ViewElement<Entity<V>>
type Element = ViewElement<Entity<V>>
Source§fn into_element(self) -> Self::Element
fn into_element(self) -> Self::Element
Element.Source§fn into_any_element(self) -> AnyElement
fn into_any_element(self) -> AnyElement
AnyElement.Source§impl<T: 'static> Ord for Entity<T>
impl<T: 'static> Ord for Entity<T>
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl<T> PartialEq<Entity<T>> for WeakEntity<T>
impl<T> PartialEq<Entity<T>> for WeakEntity<T>
Source§impl<T> PartialEq<WeakEntity<T>> for Entity<T>
impl<T> PartialEq<WeakEntity<T>> for Entity<T>
Source§impl<T: 'static> PartialOrd for Entity<T>
impl<T: 'static> PartialOrd for Entity<T>
Source§impl<T: UniformListDecoration + 'static> UniformListDecoration for Entity<T>
impl<T: UniformListDecoration + 'static> UniformListDecoration for Entity<T>
Source§fn compute(
&self,
visible_range: Range<usize>,
bounds: Bounds<Pixels>,
scroll_offset: Point<Pixels>,
item_height: Pixels,
item_count: usize,
window: &mut Window,
cx: &mut App,
) -> AnyElement
fn compute( &self, visible_range: Range<usize>, bounds: Bounds<Pixels>, scroll_offset: Point<Pixels>, item_height: Pixels, item_count: usize, window: &mut Window, cx: &mut App, ) -> AnyElement
Auto Trait Implementations§
impl<T> !RefUnwindSafe for Entity<T>
impl<T> !UnwindSafe for Entity<T>
impl<T> Freeze for Entity<T>
impl<T> Send for Entity<T>
impl<T> Sync for Entity<T>
impl<T> Unpin for Entity<T>
impl<T> UnsafeUnpin for Entity<T>
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Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
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replaced by palette::chromatic_adaptation::AdaptIntoUnclamped
Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
replaced by palette::chromatic_adaptation::AdaptIntoUnclamped
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E: IntoElement + 'static,
impl<E> AnimationExt for Ewhere
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