pub struct TypedState<T, const N: usize> { /* private fields */ }Expand description
Retained independent channel trajectories. No allocation occurs in sampling.
Implementations§
Source§impl<T: MotionData<N>, const N: usize> TypedState<T, N>
impl<T: MotionData<N>, const N: usize> TypedState<T, N>
Sourcepub fn new(value: T) -> Self
pub fn new(value: T) -> Self
Seeds all channels. Panics for a non-finite seed or an empty representation.
Sourcepub fn sample(
&mut self,
clip: &TypedAnimation<T, N>,
now: Duration,
reduced: bool,
) -> TypedFrame<T>
pub fn sample( &mut self, clip: &TypedAnimation<T, N>, now: Duration, reduced: bool, ) -> TypedFrame<T>
Samples at one explicit monotonic epoch. Panics if the clip’s mask differs from the seed’s mask; create a new retained state for a different shape.
Sourcepub fn velocities(&self) -> [f64; N]
pub fn velocities(&self) -> [f64; N]
Per-channel physical velocity.
Sourcepub fn restart(&mut self, now: Duration)
pub fn restart(&mut self, now: Duration)
Restarts every channel; cancels previous completion observers.
Sourcepub fn set_speed(
&mut self,
speed: f64,
now: Duration,
) -> Result<(), AnimationError>
pub fn set_speed( &mut self, speed: f64, now: Duration, ) -> Result<(), AnimationError>
Validates and changes speed for all channels transactionally.
Sourcepub fn completion(&mut self) -> Completion ⓘ
pub fn completion(&mut self) -> Completion ⓘ
Observes completion/cancellation. All channels share the same clip timing.
Sourcepub fn is_animating(&self) -> bool
pub fn is_animating(&self) -> bool
Whether the last sample requires another frame.
Sourcepub fn now(&self, cx: &App) -> Duration
pub fn now(&self, cx: &App) -> Duration
Native executor time for controls; zero before the first native frame.
Sourcepub fn frame(
&mut self,
clip: &TypedAnimation<T, N>,
window: &mut Window,
cx: &App,
) -> TypedFrame<T>
pub fn frame( &mut self, clip: &TypedAnimation<T, N>, window: &mut Window, cx: &App, ) -> TypedFrame<T>
Samples on stock CE and schedules only while active. Do not mix clocks.
Trait Implementations§
Auto Trait Implementations§
impl<T, const N: usize> Freeze for TypedState<T, N>
impl<T, const N: usize> RefUnwindSafe for TypedState<T, N>
impl<T, const N: usize> Send for TypedState<T, N>
impl<T, const N: usize> Sync for TypedState<T, N>
impl<T, const N: usize> Unpin for TypedState<T, N>
impl<T, const N: usize> UnsafeUnpin for TypedState<T, N>
impl<T, const N: usize> UnwindSafe for TypedState<T, N>
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