pub struct SharedLayout<K>(/* private fields */);Expand description
View-owned shared identity registry. Exactly one active destination per key
is required. Render incoming/outgoing appearances in a common overlay; retain
outgoing content until its normal presence exit completes. Native clipping
still applies, sizes change immediately, and independent scrolling coordinate
spaces are not reconciled. This is position/crossfade, not full layoutId.
Clones share storage. Call remove when a logical shared identity is finished.
Implementations§
Sourcepub fn remove(&self, key: &K)
pub fn remove(&self, key: &K)
Forgets a shared identity. Existing native member history ends on unmount.
Sourcepub fn member<E: IntoElement + Styled + 'static>(
&self,
key: K,
id: impl Into<ElementId>,
active: bool,
child: E,
) -> SharedElement<K, E>
pub fn member<E: IntoElement + Styled + 'static>( &self, key: K, id: impl Into<ElementId>, active: bool, child: E, ) -> SharedElement<K, E>
Creates a crossfading appearance. Styles and absolute positioning belong on the child. Inactive retained appearances follow the active position. The owner must suppress input and restore focus for outgoing appearances, just as with normal presence exits; opacity does not disable handlers.
use gpui::{div, prelude::*, px};
use gpui_ce_motion::SharedLayout;
let shared = SharedLayout::<u32>::default(); // persistent view field
let first = shared.member(1, "old", false, div().absolute().left(px(0.)).child("Old"));
let second = shared.member(1, "new", true, div().absolute().left(px(200.)).child("New"));
let overlay = div().relative().child(first).child(second);Trait Implementations§
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