pub struct NumberMotionState { /* private fields */ }Expand description
Retained count animation. Unchanged digits match by place value, from the right.
Implementations§
Source§impl NumberMotionState
impl NumberMotionState
Sourcepub fn element(&self, id: impl Into<ElementId>, value: i64) -> NumberElement
pub fn element(&self, id: impl Into<ElementId>, value: i64) -> NumberElement
Declares a signed integer count. Exact endpoints include all i64 values. Numeric interpolation uses f64 between endpoints; rolling digits stay exact.
Sourcepub fn formatted_element(
&self,
id: impl Into<ElementId>,
value: FixedNumber,
format: &NumberFormat,
) -> NumberElement
pub fn formatted_element( &self, id: impl Into<ElementId>, value: FixedNumber, format: &NumberFormat, ) -> NumberElement
Declares an exact fixed-point value with explicit locale formatting. Digit identities use decimal places, independent of grouping/affixes. Changing scale rescales the interpolation trajectory and velocity.
Sourcepub fn text_state(&self) -> &TextMotionState
pub fn text_state(&self) -> &TextMotionState
Digit-layer motion for playback controls and diagnostics.
Trait Implementations§
Source§impl Clone for NumberMotionState
impl Clone for NumberMotionState
Auto Trait Implementations§
impl !RefUnwindSafe for NumberMotionState
impl !Send for NumberMotionState
impl !Sync for NumberMotionState
impl !UnwindSafe for NumberMotionState
impl Freeze for NumberMotionState
impl Unpin for NumberMotionState
impl UnsafeUnpin for NumberMotionState
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