pub struct MotionValue { /* private fields */ }Expand description
A retained scalar motion value, with no timers, observers, or heap allocations. Feed its samples into any native style, paint parameter, text, or derived value. Arithmetic at numeric extremes saturates to finite limits; indeterminate overflow resolves to zero. Use ordinary UI-sized units for meaningful physical trajectories.
Implementations§
Source§impl MotionValue
impl MotionValue
Sourcepub fn rescale(&mut self, factor: f64)
pub fn rescale(&mut self, factor: f64)
Converts positive linear units while retaining trajectory, momentum and inertia bounds. Panics for a nonpositive or non-finite factor. Numeric overflow saturates using the same policy as ordinary motion arithmetic. Spring rest thresholds remain expressed in the new units.
Sourcepub fn set(&mut self, value: f64, now: Duration)
pub fn set(&mut self, value: f64, now: Duration)
Directly sets a value and estimates velocity from elapsed time. Cancels animation.
Sourcepub fn jump(&mut self, value: f64, now: Duration)
pub fn jump(&mut self, value: f64, now: Duration)
Assigns a value, clears momentum, and cancels animation without a completion event.
Sourcepub fn animate(&mut self, target: f64, transition: Transition, now: Duration)
pub fn animate(&mut self, target: f64, transition: Transition, now: Duration)
Retargets from the presentation at now. Identical declarations do not restart.
Sourcepub fn animate_delayed(
&mut self,
target: f64,
transition: Transition,
delay: Duration,
now: Duration,
)
pub fn animate_delayed( &mut self, target: f64, transition: Transition, delay: Duration, now: Duration, )
Retargets with a delay, preserving incoming spring velocity across the hold.
Sourcepub fn coast(&mut self, inertia: Inertia, now: Duration)
pub fn coast(&mut self, inertia: Inertia, now: Duration)
Starts exponential inertia from the last presentation and velocity. Bounds switch to a spring at the exact crossing time, independent of frame rate.
Sourcepub fn sample(&mut self, now: Duration, reduced_motion: bool) -> ValueFrame
pub fn sample(&mut self, now: Duration, reduced_motion: bool) -> ValueFrame
Samples a monotonic clock. Reduced motion finishes immediately, including inertia.
Trait Implementations§
Source§impl Clone for MotionValue
impl Clone for MotionValue
Auto Trait Implementations§
impl Freeze for MotionValue
impl RefUnwindSafe for MotionValue
impl Send for MotionValue
impl Sync for MotionValue
impl Unpin for MotionValue
impl UnsafeUnpin for MotionValue
impl UnwindSafe for MotionValue
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