pub struct Motion { /* private fields */ }Expand description
A disposable declaration of desired state. Keep its MotionState alive.
Implementations§
Source§impl Motion
impl Motion
Sourcepub fn new(target: Target) -> Self
pub fn new(target: Target) -> Self
Creates a declaration. Without initial, the first mount is immediate.
Default exit fades out at the original position using the same transition.
Sourcepub fn with_target(self, target: Target) -> Self
pub fn with_target(self, target: Target) -> Self
Replaces the destination while retaining transition, entrance, and exit policy.
Sourcepub fn initial(self, value: Target) -> Self
pub fn initial(self, value: Target) -> Self
Sets the first mount’s presentation, used only once per retained state.
Sourcepub fn exit(self, value: Target) -> Self
pub fn exit(self, value: Target) -> Self
Sets the exit target; re-entry starts from the current exit presentation.
Sourcepub fn transition(self, value: Transition) -> Self
pub fn transition(self, value: Transition) -> Self
Sets the transition. A change interrupts the current transition.
Sourcepub fn delay(self, delay: Duration) -> Self
pub fn delay(self, delay: Duration) -> Self
Delays each new target. An exit uses the same delay unless overridden.
Sourcepub fn transition_for(
self,
property: Property,
transition: Transition,
delay: Duration,
) -> Self
pub fn transition_for( self, property: Property, transition: Transition, delay: Duration, ) -> Self
Sets a property’s independent transition and delay.
Sourcepub fn is_present(self) -> bool
pub fn is_present(self) -> bool
Whether this declaration requests the element to remain present.
Trait Implementations§
impl Copy for Motion
impl StructuralPartialEq for Motion
Auto Trait Implementations§
impl Freeze for Motion
impl RefUnwindSafe for Motion
impl Send for Motion
impl Sync for Motion
impl Unpin for Motion
impl UnsafeUnpin for Motion
impl UnwindSafe for Motion
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