pub struct LayoutGroup { /* private fields */ }Expand description
A view-owned coordinate scope for automatic position-only layout animation. Clone shares the ancestor scope; retain one group across renders and use that same group for nested animated elements. Independent groups should not nest. Element history is owned by CE’s keyed element state and lasts while mounted.
Implementations§
Source§impl LayoutGroup
impl LayoutGroup
Sourcepub fn position<E: IntoElement + 'static>(
&self,
id: impl Into<ElementId>,
element: E,
) -> LayoutPositionElement<E>
pub fn position<E: IntoElement + 'static>( &self, id: impl Into<ElementId>, element: E, ) -> LayoutPositionElement<E>
Wraps an element without adding a layout node or changing its styles.
Keep the ID stable per logical object, unique under the enclosing CE ID.
Build styles/handlers on element before wrapping it. New mounts snap.
Measurements exclude scrolling/manual prepaint offsets. Nested members use positions relative to their closest animated ancestor, preventing double animation. Sizes change immediately. Normal ancestor clipping still applies.
use gpui::{div, prelude::*, px};
use gpui_ce_motion::LayoutGroup;
// A persistent view field, initialized once:
let group = LayoutGroup::default();
let item = group.position("card-position", div().id("card").w(px(140.0)).child("Card"));Trait Implementations§
Source§impl Clone for LayoutGroup
impl Clone for LayoutGroup
Source§impl Debug for LayoutGroup
impl Debug for LayoutGroup
Auto Trait Implementations§
impl !RefUnwindSafe for LayoutGroup
impl !Send for LayoutGroup
impl !Sync for LayoutGroup
impl !UnwindSafe for LayoutGroup
impl Freeze for LayoutGroup
impl Unpin for LayoutGroup
impl UnsafeUnpin for LayoutGroup
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