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ContextMenu

Struct ContextMenu 

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pub struct ContextMenu { /* private fields */ }
Expand description

The same menu, opened at the pointer over a region rather than from a trigger.

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impl ContextMenu

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pub fn new( ident: impl Into<Ident>, _window: &mut Window, cx: &mut Context<'_, Self>, ) -> Self

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pub fn menu(self, items: impl IntoIterator<Item = MenuItem>) -> Self

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pub fn name(self, name: impl Into<SharedString>) -> Self

Names the command surface independently of the region under it.

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pub fn set_name( &mut self, name: impl Into<SharedString>, cx: &mut Context<'_, Self>, )

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pub fn target(self, target: impl Into<SharedString>) -> Self

What the wrapped region stands for. Reported when the menu opens, so a host can decide whether to select it. Defaults to the menu’s own id.

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pub fn content( self, content: impl Fn(&mut Window, &mut App) -> AnyElement + 'static, ) -> Self

Supplies the wrapped region, rebuilt on every frame.

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pub fn set_items(&mut self, items: Vec<MenuItem>, cx: &mut Context<'_, Self>)

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pub fn is_open(&self) -> bool

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pub fn position(&self) -> Point<Pixels>

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pub fn open_at( &mut self, position: Point<Pixels>, window: &mut Window, cx: &mut Context<'_, Self>, )

Opens at a window position. Reports the target and nothing else: what is selected stays the host’s answer.

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pub fn close(&mut self, window: &mut Window, cx: &mut Context<'_, Self>)

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pub fn dismiss(&mut self, window: &mut Window, cx: &mut Context<'_, Self>)

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impl Debug for ContextMenu

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fn fmt(&self, formatter: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl EventEmitter<ContextMenuEvent> for ContextMenu

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impl Focusable for ContextMenu

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fn focus_handle(&self, _cx: &App) -> FocusHandle

Returns the focus handle associated with this view.
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impl Render for ContextMenu

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fn render( &mut self, window: &mut Window, cx: &mut Context<'_, Self>, ) -> impl IntoElement

Render this view into an element tree.

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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type Init = T

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