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FixtureTransport

Struct FixtureTransport 

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pub struct FixtureTransport { /* private fields */ }
Expand description

A transport that plays nothing, on purpose.

It holds a snapshot the caller wrote and moves it only when a command asks it to: no clock runs, so the same scene renders the same pixels on every machine and in any order, which is what the visual gate needs. It records every command so a test can assert what a control asked for.

It reports MediaOrigin::Fixture, and every surface in this module publishes and draws that, so a fixture on screen is never mistaken for a player.

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impl FixtureTransport

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pub fn new() -> Self

A fixture holding nothing, which is MediaAvailability::Idle.

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pub fn ready(duration: f32) -> Self

A fixture that holds media of a known length and is ready to move it.

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pub fn live() -> Self

A fixture standing in for a live stream: ready, and no total.

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pub fn state(self, state: TransportState) -> Self

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pub fn position(self, seconds: f32) -> Self

Where the head stands. It stays there: nothing here advances it.

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pub fn volume(self, volume: f32) -> Self

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pub fn muted(self, muted: bool) -> Self

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pub fn speed(self, speed: f32) -> Self

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pub fn buffered(self, ranges: impl IntoIterator<Item = BufferedRange>) -> Self

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pub fn loading(self) -> Self

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pub fn no_backend(self, reason: impl Into<SharedString>) -> Self

Stands in for a machine with no backend that can play this.

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pub fn failed(self, reason: impl Into<SharedString>) -> Self

Stands in for media that was opened and could not be read.

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pub fn refusing(self, reason: impl Into<SharedString>) -> Self

Makes every command answer MediaOutcome::Refused, which is how a test proves a refused control changes nothing on screen.

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pub fn unsupported( self, commands: impl IntoIterator<Item = &'static str>, ) -> Self

Names commands this fixture does not implement, by MediaCommand::name.

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pub fn commands(&self) -> Vec<MediaCommand>

Every command asked of it, in order.

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pub fn shared(self) -> Rc<dyn MediaTransport>

The fixture as a surface takes it.

Trait Implementations§

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impl Debug for FixtureTransport

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fn fmt(&self, formatter: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for FixtureTransport

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl MediaTransport for FixtureTransport

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fn origin(&self) -> MediaOrigin

Whether these facts come from a real player or from a fixture.
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fn snapshot(&self) -> MediaSnapshot

What is true now. Called once per frame; it must not block.
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fn apply(&self, command: MediaCommand) -> MediaOutcome

Asks for a change, and answers what became of the request.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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where T: ?Sized,

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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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Calls U::from(self).

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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type Error = Infallible

The type returned in the event of a conversion error.
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type Error = <U as TryFrom<T>>::Error

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