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Menu

Struct Menu 

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pub struct Menu { /* private fields */ }
Expand description

A list of commands, opened from a trigger.

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impl Menu

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pub fn new( ident: impl Into<Ident>, _window: &mut Window, cx: &mut Context<'_, Self>, ) -> Self

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pub fn trigger(self, label: impl Into<SharedString>) -> Self

The label of the control that opens the menu.

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pub fn trigger_icon(self, glyph: Icon) -> Self

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pub fn trigger_name(self, name: impl Into<SharedString>) -> Self

What the trigger is called when it has no label of its own, for a menu opened from a glyph such as the arrow of a split button.

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pub fn set_trigger_name( &mut self, name: impl Into<SharedString>, cx: &mut Context<'_, Self>, )

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pub fn trigger_variant(self, variant: ButtonVariant) -> Self

How the trigger is painted, for a menu that sits inside another control and has to look like part of it.

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pub fn trigger_join(self, join: ButtonJoin) -> Self

Where the trigger sits in a joined run of buttons.

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pub fn set_trigger_style( &mut self, variant: ButtonVariant, size: ControlSize, cx: &mut Context<'_, Self>, )

Repaints the trigger for an owner whose own paint is decided after the menu is built.

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pub fn items(self, items: impl IntoIterator<Item = MenuItem>) -> Self

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pub fn placement(self, placement: Placement) -> Self

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pub fn offered(&self) -> &[MenuItem]

The rows the menu currently offers, so an owner that maintains them can tell whether a replacement would change anything.

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pub fn set_items(&mut self, items: Vec<MenuItem>, cx: &mut Context<'_, Self>)

Replaces the items from the host side, dropping a cursor that pointed into what is no longer offered.

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pub fn is_open(&self) -> bool

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pub fn open(&mut self, window: &mut Window, cx: &mut Context<'_, Self>)

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pub fn open_submenu( &mut self, id: &str, window: &mut Window, cx: &mut Context<'_, Self>, ) -> bool

Opens the menu with the submenu carrying id already expanded, and reports whether such a submenu exists.

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pub fn close(&mut self, window: &mut Window, cx: &mut Context<'_, Self>)

Closes the menu and every submenu under it, and gives the keyboard back to the trigger.

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pub fn dismiss(&mut self, window: &mut Window, cx: &mut Context<'_, Self>)

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pub fn toggle(&mut self, window: &mut Window, cx: &mut Context<'_, Self>)

Trait Implementations§

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impl Debug for Menu

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fn fmt(&self, formatter: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl EventEmitter<MenuEvent> for Menu

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impl Focusable for Menu

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fn focus_handle(&self, _cx: &App) -> FocusHandle

Returns the focus handle associated with this view.
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impl Render for Menu

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fn render( &mut self, window: &mut Window, cx: &mut Context<'_, Self>, ) -> impl IntoElement

Render this view into an element tree.
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impl Sizable for Menu

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fn control_size(self, size: ControlSize) -> Self

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fn xs(self) -> Self

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fn small(self) -> Self

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fn medium(self) -> Self

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fn large(self) -> Self

Auto Trait Implementations§

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impl !RefUnwindSafe for Menu

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impl !UnwindSafe for Menu

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impl Freeze for Menu

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impl Send for Menu

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impl Sync for Menu

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impl Unpin for Menu

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impl UnsafeUnpin for Menu

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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where S: Into<Dispatch>,

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