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Theme

Struct Theme 

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pub struct Theme {
Show 15 fields pub id: SharedString, pub name: SharedString, pub appearance: Appearance, pub density: Density, pub colors: Colors, pub typography: Typography, pub spacing: Spacing, pub radii: Radii, pub control: Control, pub borders: Borders, pub opacity: Opacity, pub motion: Motion, pub elevation: Elevations, pub z_index: ZIndices, pub effects: Effects,
}

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§id: SharedString§name: SharedString§appearance: Appearance§density: Density§colors: Colors§typography: Typography§spacing: Spacing§radii: Radii§control: Control§borders: Borders§opacity: Opacity§motion: Motion§elevation: Elevations§z_index: ZIndices§effects: Effects

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impl Theme

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pub fn studio_dark() -> Self

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pub fn studio_light() -> Self

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pub fn from_tokens(tokens: &TokenDocument, density: Density) -> Self

Builds a theme from any validated token document at one density.

Density scales spacing, control geometry and type independently, and rounds to whole pixels so compact layouts stay on the pixel grid.

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pub fn surface(&self, surface: Surface) -> Hsla

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pub fn text_color(&self, tone: TextTone) -> Hsla

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pub fn semantic_color(&self, color: SemanticColor) -> Hsla

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pub fn space(&self, step: Space) -> f32

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pub fn radius(&self, step: Radius) -> f32

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pub fn type_style(&self, scale: TypeScale) -> TypeStyle

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pub fn easing(&self, easing: MotionEasing) -> [f32; 4]

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pub fn spring(&self, preset: SpringPreset) -> SpringTokens

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pub fn shadow(&self, level: Elevation) -> &[BoxShadow]

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pub fn layer(&self, layer: Layer) -> i32

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pub fn install(cx: &mut App)

Installs the bundled theme registry. Idempotent.

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pub fn get(cx: &App) -> &Self

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pub fn focus_ring(&self) -> Vec<BoxShadow>

The ring drawn around whichever control currently has the keyboard.

It spreads outward in the focus colour, so it reads differently from Self::selected_ring: focus says where the next keystroke goes, selection says which answer is current, and a reader that cannot tell the two apart cannot tell what pressing a key would do.

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pub fn selected_ring(&self) -> Vec<BoxShadow>

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pub fn glow(&self, color: Hsla) -> Vec<BoxShadow>

The colour a surface in a named state bleeds into the pixels around it.

It is the state itself made visible at the edge, which is what lets a surface report “running” or “failed” without a border drawn round it. Blurred and unoffset, so nothing about it reads as a line.

Trait Implementations§

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impl Clone for Theme

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fn clone(&self) -> Theme

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Theme

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Theme

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl Freeze for Theme

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impl RefUnwindSafe for Theme

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impl Send for Theme

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impl Sync for Theme

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impl Unpin for Theme

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impl UnsafeUnpin for Theme

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impl UnwindSafe for Theme

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

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Calls U::from(self).

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Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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