Struct gpu_rand::DefaultRand[][src]

#[repr(transparent)]
pub struct DefaultRand { /* fields omitted */ }
Expand description

Default random generator which is good for most applications.

This currently uses Xoroshiro128StarStar, but that may be changed in the future (with a major version bump).

Implementations

This is supported on non-target_os="cuda" only.

Initializes many states such that each state is offset in the main sequence by at least 2**64 elements (based on the current default generator). Such that every state is independent from the others as long as no state requests more than 2**64 random numbers.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Return the next random u32. Read more

Return the next random u64. Read more

Fill dest with random data. Read more

Fill dest entirely with random data. Read more

Seed type, which is restricted to types mutably-dereferencable as u8 arrays (we recommend [u8; N] for some N). Read more

Create a new PRNG using a u64 seed. Read more

Create a new PRNG using the given seed. Read more

Create a new PRNG seeded from another Rng. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Makes a new DeviceBox from this value.

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.